Ivina wrote:Feral as DPS, if you mean ONLY DPS, is not recommanded for serious raids.
The strength of the feral druid is it can have a spec that is optimized for both DPS and tanking. It can switch between decent DPS and very good tank only by switching gear. Even in 40-men raids, that's a good asset.
I agree that most of time, as pure DPS, the druid should be under a rogue. However, from my own experience, I strongly disagree with the posts saying it would deal only 50% damage of another DPS. That's just wrong.
Let's analyze a bit the druid strengths / weaknesses.
1) DPS from stats: GOOD. Feral druid take advantage from stats better than any other melee DPS (as explained in a previous post).
2) DPS from weapon: BAD. The weapon dps is not used by feral form. Only stats will matter. There is however a work-around: there are a couple of weapons that are especially designed for feral druids. Instead of having a high dps, the weapon has +AP for feral forms. The first weapons of this kind are on Nightmare Dragons or in AQ20 set. It is a big problem excepts if you are able to join a raid on Nightmare Dragons.
3) Gear: BAD. Unlike rogue that benefits from T0/T0.5/T1/T2 sets, feral druid can only rely on non-set gear. That makes things harder but not impossible. You can make a stuff as good as T0 when farming dungeons. The worse period is when farming Molten Core and Zul Gurub. There is very few feral stuff there, and while rogue will farm T1 set, you will make little progress. The problem is the same for the first bosses of BWL but there a very interesting items when farming middle and end of BWL.
Overall: the lack of gear is the main concern. Beside this, nothing makes the feral druid less good than a rogue. At equivalent gear, the DPS is even a little better if you play it well.
Special remark about Vaelastraz: the druid can make an incredible amount of DPS on this boss. It profits of the infinite energy more than the rogue and is the best melee DPS. The problem should be the aggro level, but this turns into a strength as this boss requires several offtanks.
The good strategy is: wear tank/fire resist gear. DPS like hell using an aggro meter. Manage aggro so that you are higher than the raid but lower than the tanks. When other tanks die, switch to bear form and play your role of offtank, using the aggro you have built with DPS.
For many guilds, this boss is THE hard step of BWL. Feral druid is probably one of the most efficient class on this boss. Unlike other offtanks, it actually do very good DPS all along the fight.
Vael is an important example but not the only one. If you are creative, you end up discovering that feral druid is an optimized choice in a lot of encounters. Optimized guilds SHOULD use feral druids in raids.
Those who say the opposite just haven't tried it seriously.
Thank you for taking the time to post this, it shows it is worthwhile to gear and maintain a good feral as offtank/dps.
Also this is not 2006, we are here to have fun and play the game we love. Sure you do slightly less dps than a rogue on some fights along progression. But do you see a rogue ress tanks, innervate priests, shift to bear for a add on a healer, offtank when a tank dies or main tank a boss the last 3% to make a kill?
A good feral that knows his role as a hybrid is worth allot, maybe not measurable in meters but this is 40 mans we are talking about.