Theorycrafting: Druids' Stats
Posted: Mon Jul 13, 2015 2:41 am
As a fan of theorycrafting, I am here to help the community in creating helpful content for selecting the right stats as a druid. Min-maxing your gear is a great point to consider as well when it comes to leveling and raiding efficiency. This post serves to help you to select the right stats for your specialization. If you feel that I can add something to this post, please send me a PM of your suggestion to what I can add or tweak. I want this thread to be as informative and accurate as possible.
NOTE: This thread is under heavy construction due to more researches with multiple sources, theorycrafting, in-game number crunching, and excel spreadsheet with all formulas. Please forgive me while I work on this thread to completely improve it before importing to Elysium for public viewing.
General Druid Formulas:
Mana from Intellect = Total Intellect * 15
Health from Stamina = (Total Stamina - 20) * 10
Attack Power = Total Strength * 2.0
Dodge = (Total Agility / 20) + 0.9 + Miscellaneous Contributions
Balance & Restro Formulas:
Spellpower Coefficient --- IF(Spell Cast Time <= 1.5) THEN = (1.5 / 3.5) * (Spell Rank Trainable At / Character Current Level)
Spellpower Coefficient --- IF(Spell Cast Time >= 7.0) THEN = (7.0 / 3.5) * (Spell Rank Trainable At / Character Current Level)
Spellpower Coefficient --- OTHERWISE = (Spell Cast Time / 3.5) * (Spell Rank Trainable At / Character Current Level)
Spell Hit Chance = (84 + Spell Hit Rating) / 100
Spell Critical Damage Bonus = Damage Dealt * 2.0
Critical Hit Chance Bonus from Intellect = Total Intellect / 60
Feral Formulas:
Hit Chance = (91 + Hit Rating) / 100 INCOMPLETE FORMULA
Critical Damage Bonus = Damage Dealt * 2.0
Critical Hit Chance Bonus = (Total Agility / 20)
Attack Power in Cat Form = (Total Strength * 2.0) + Total Agility
Talent Modifiers:
Vengeance = Spell Critical Damage Bonus Increased for Moonfire/Starfire/Wrath by 2.0/2.2/2.4/2.6/2.8/3.0
Heart of the Wild = Increased Total Strength in Cat Form by 1.0/1.04/1.08/1.12/1.16/1.20
Heart of the Wild = Increased Total Stamina in Bear Form by 1.0/1.04/1.08/1.12/1.16/1.20
Attacker Levels 60+
Damage Reduction % = Armor / (Armor + 400 + 85 * (AttackerLevel + 4.5 * (AttackerLevel - 59))) INCOMPLETE FORMULA
Dodge % = 0.9% + (Agi / 20) + Miscellaneous Contributions + (Attacker's Attack Skill * 0.04) INCOMPLETE FORMULA
Miscellanous Contributions = Items, Gears, Talents, and Race Radicals.
Update Log:
NOTE: This thread is under heavy construction due to more researches with multiple sources, theorycrafting, in-game number crunching, and excel spreadsheet with all formulas. Please forgive me while I work on this thread to completely improve it before importing to Elysium for public viewing.
General Druid Formulas:
Mana from Intellect = Total Intellect * 15
Health from Stamina = (Total Stamina - 20) * 10
Attack Power = Total Strength * 2.0
Dodge = (Total Agility / 20) + 0.9 + Miscellaneous Contributions
Balance & Restro Formulas:
Spellpower Coefficient --- IF(Spell Cast Time <= 1.5) THEN = (1.5 / 3.5) * (Spell Rank Trainable At / Character Current Level)
Spellpower Coefficient --- IF(Spell Cast Time >= 7.0) THEN = (7.0 / 3.5) * (Spell Rank Trainable At / Character Current Level)
Spellpower Coefficient --- OTHERWISE = (Spell Cast Time / 3.5) * (Spell Rank Trainable At / Character Current Level)
Spell Hit Chance = (84 + Spell Hit Rating) / 100
Spell Critical Damage Bonus = Damage Dealt * 2.0
Critical Hit Chance Bonus from Intellect = Total Intellect / 60
Feral Formulas:
Hit Chance = (91 + Hit Rating) / 100 INCOMPLETE FORMULA
Critical Damage Bonus = Damage Dealt * 2.0
Critical Hit Chance Bonus = (Total Agility / 20)
Attack Power in Cat Form = (Total Strength * 2.0) + Total Agility
Talent Modifiers:
Vengeance = Spell Critical Damage Bonus Increased for Moonfire/Starfire/Wrath by 2.0/2.2/2.4/2.6/2.8/3.0
Heart of the Wild = Increased Total Strength in Cat Form by 1.0/1.04/1.08/1.12/1.16/1.20
Heart of the Wild = Increased Total Stamina in Bear Form by 1.0/1.04/1.08/1.12/1.16/1.20
Attacker Levels 60+
Damage Reduction % = Armor / (Armor + 400 + 85 * (AttackerLevel + 4.5 * (AttackerLevel - 59))) INCOMPLETE FORMULA
Dodge % = 0.9% + (Agi / 20) + Miscellaneous Contributions + (Attacker's Attack Skill * 0.04) INCOMPLETE FORMULA
Miscellanous Contributions = Items, Gears, Talents, and Race Radicals.
Update Log:
12/27/2016 - Fixed few typos & added formulas. Massive update to this article is coming soon!
01/11/2017 - Removed incorrect formulas & simplified this article for readability