Feral: Hit chance to aim for
Posted: Fri Nov 13, 2015 12:27 pm
Is it 8% or 9% ideally? Is there the "always at least 1%" to miss like with casters?
TheNIF wrote:I think the hit cap vs lvl 63 raidbosses is 8.6%, so you could aim for that.
I will say however that hit is not terribly important for feral, aim for about 5-6% and you're pretty much covered. Don't gimp your attackpower and crit just so you can get hitcapped, ferals don't have any "procs" that are dependent on hits and we don't generate rage with white hits. So it's really just about getting enough hit that misses don't fuck up the rotation too much, after which it's crit and attackpower all the way.
I only have 4% hit myself and I don't feel like misses are any problem in our raids:
http://realmplayers.com/CharacterViewer.aspx?realm=NRB&player=Thenif
I hope to get drake fang talisman at some point though. Shit hasn't dropped in our raids at all and it has fury warrior priority, so if I'm going to get it it has to start dropping!
Skinkelynet wrote:TheNIF wrote:I think the hit cap vs lvl 63 raidbosses is 8.6%, so you could aim for that.
I will say however that hit is not terribly important for feral, aim for about 5-6% and you're pretty much covered. Don't gimp your attackpower and crit just so you can get hitcapped, ferals don't have any "procs" that are dependent on hits and we don't generate rage with white hits. So it's really just about getting enough hit that misses don't fuck up the rotation too much, after which it's crit and attackpower all the way.
I only have 4% hit myself and I don't feel like misses are any problem in our raids:
http://realmplayers.com/CharacterViewer.aspx?realm=NRB&player=Thenif
I hope to get drake fang talisman at some point though. Shit hasn't dropped in our raids at all and it has fury warrior priority, so if I'm going to get it it has to start dropping!
To me this does not make any sense. Why wouldn't hit cap be priority over everything else? A miss with Shred/FB is a huge dps lost, both time wise but also energy wise and it usually (for me atleast) risk fucking powershifting combo up (if you miss FB and do a quick out shift and you realize you didnt even get FB off...)
I understand that stats/crit/ap whatever is a huge deal for feral, but does it really outshine getting hit capped?
Taladril wrote:Hit is one of those things that is very hard to intuitively get when looking at and feeling the effects of, in a real world setting. Druids are no different than any other melee (or spellcaster if boomkin) in that they need to try to achieve hit cap. Hit cap is and always will be in vanilla your greatest source of dps increase up until the point of getting to the cap (8.6%). This is particularly true to cat dps because a significant portion of dps from cat is the yellow damage. Getting to hit cap means that your special attacks will never miss. Missing those attacks significantly impacts your total dps. This is even more drastically the case if you are a powershifter.
Now I would not go so extreme as to take a huge loss in gear to max out hit (there are some weapons with hit but they are so bad compared to others). However we will be given a much better set of gear soon enough with ZG. It will allow us to easily grab 4 or more % of hit gear with very little in the way of compromise.
Light reading:
http://www.wow-one.com/forum/topic/6628 ... o-friends/
http://vanilla-wow.wikia.com/wiki/Hit