feral druids in classic

Can any experienced feral druids from back in the day tell me how it was like? strengths weaknesses, advantages, disadvantages, and so on and so forth? Also, diffrences vs TBC ferals? Thank you.
I would rank Shaman higher in terms of healing potential due to Chain Healing and Mana-Tide.
Druid is a primary healer, meaning they get many powerful spells. Secondary healers(Shaman/Paladin) get fewer healing spells, and they are weaker
As someone who played Druid back in the day, I would go so far as to say that Ferals were, as has been pointed out, a very decent WSG spec and can tank basically any Dungeon. Raiding just isn't a Feral thing.
You can forget tanking in most raid encounters, Warriors are the end-all be-all tanks for 9/10 fights.
The awesomeness of Feral is offset however by Balance, which is no doubt the worst talent tree in the game and you'll probably never want to use it when you could just roll a Mage.
Feral is usually the tree people play this class for since even Elemental Shaman puts Balance to absolute shame, and 3 other classes can heal.
Germinou wrote:it's also easier to play than warrior in 5men in my opinion.
Karmacode wrote:The actual gameplay for a tanking feral is horribly dull, queue Maul and Swipe when you have the extra rage and aren't adjacent to a CC target.
There's also the adjustment your group needs to do to accommodate the feral tank. They need to be better organized, a Warrior tank has a bunch of instant threat generating abilities he can use when a pull isn't 100% correct, whereas the feral is stuck Growl'ing one and hoping to god that a Swipe will be enough to pull aggro on the others.