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zero activity here lulz

PostPosted: Wed Feb 25, 2015 12:42 pm
by riq and snog
Shaman is not that bad off a class guise
Bis list anyone?
or talent spec disscussions?
fellow totem mules unite!!!
From the looks we will have
50% Rogues
49% Hunters
And the tanks
@ launch

Re: zero activity here lulz

PostPosted: Wed Feb 25, 2015 1:41 pm
by Guirssane
Good for me, i dont want to see sham in pvp as they counter me

Re: zero activity here lulz

PostPosted: Wed Feb 25, 2015 2:15 pm
by Collateral
Representing.

Re: zero activity here lulz

PostPosted: Wed Feb 25, 2015 2:31 pm
by riq and snog
Everything counters a druid :-P
As far as i understood the project we will start at 1.4 that means awful talenttrees right?
will talents change with timeline progression then? or do we have 1.12 trees with just modified items.
Im asking because im working on a 1.4 endgame spec atm. To update this thread a bit.

Re: zero activity here lulz

PostPosted: Wed Feb 25, 2015 4:40 pm
by Guirssane
riq and snog wrote:Everything counters a druid :-P


druid> rogue/war/mage (depends on the spec tho)/pal/hunt (close fight usually)
That's what I can beat in 1vs1 so :P

Re: zero activity here lulz

PostPosted: Wed Feb 25, 2015 4:47 pm
by riq and snog
Cat is for fite raaawrr

Re: zero activity here lulz

PostPosted: Wed Feb 25, 2015 5:02 pm
by Youfie
riq and snog wrote:Everything counters a druid :-P
As far as i understood the project we will start at 1.4 that means awful talenttrees right?
will talents change with timeline progression then? or do we have 1.12 trees with just modified items.
Im asking because im working on a 1.4 endgame spec atm. To update this thread a bit.

Talents and game mechanics (except otherwise stated, check staff announcements) will be 1.12.

Re: zero activity here lulz

PostPosted: Wed Feb 25, 2015 5:10 pm
by riq and snog
Woohoo:-P thanks man