enh or elemental?

enh or elemental?

by petix » Mon Aug 03, 2015 2:45 pm

So which is "better" for pvp, both low and high lvl, open world, and bg.

Everyone says enh is better, it might be true for leveling but what about other aspects?

enh: melee, can get kited really easily, other than frost shock you cant really do anything to slow down the opponent. this is not an issue with other melees though, and if you can get close to ranged classes and IF you are lucky you can oneshot them with wf proc, at least at high lvl. glass cannon, not very much survivability

elemental: ranged maybe not an issue because you are ranged too, but if you can't get away from melee you are dead. it has nice burst too I suppose and you have more survivability.

they both have pros and cons and I just can't decide between them. as for now i'm doing leveling, low lvl pvp at around lvl 30ish~
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Re: enh or elemental?

by Takefive » Fri Aug 07, 2015 10:20 pm

   I really appreciate melee playstyle so I would choose enh if I was a shaman. And it's not so easy to chase a player who oriented on ranged fight, not matter which class you are.
   I never was good at shamans but I believe you have many opportunities to stay close to your target. If that's the only your problem you make something wrong. You have Earthbind Totem, Frostsomething Weapon that you can use instead of windfury, Frost Shock. You can add Icy Chill enchantment for your weapon and there are even more stuff like Tidal Charm and things from engi. Shaman's insignia can remove slowing effect if I remember correctly. Especially for you implemented defensive spells and healing abilities, you can even have Ghost Wolf form with 1 second casting time
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Re: enh or elemental?

by Aslan » Fri Aug 07, 2015 11:01 pm

First step of playing a pvp shaman is to stop thinking enha is melee and ele is caster. You are hybrid!
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Re: enh or elemental?

by Jurary » Sat Aug 08, 2015 4:33 pm

http://db.vanillagaming.org/?talent#hgczxf0oZxibzZx0ez

Start by taking the elemental talents up to 100% increased crit bonus, then enhancement, and at 41 you'll be able to wield 2h weapons, till then you should use a 1h+shield or staff.
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Re: enh or elemental?

by ShaqPack » Wed Aug 12, 2015 7:50 am

I'd personally say enhance hands down is the best spec for leveling. Elemental talents aren't bad, but if you're casting a lot of spells, to the point where they come in handy, you'll find you are going to run out of mana fast. One of the best ways to level is to start an engagement, lay down a few of the totems, and then don't cast spells so you can get past the 5 second rule and then regain mana. This way you won't need tons of drinks (which are expensive as hell).

You also can get some good survival talents in enhancement such as well as improved ghost wolf, which alone will make your life a lot easier (sounds like it wouldn't be a big deal, but that one second cast time is nice, especially for pvp). For open world pvp this is good too because you won't have to worry about people catching you without mana (which is the shammies biggest weakness). For BG's enhance can work but it will be tough in pugs, you want to make sure you do premades (duh). AB/WSG won't be bad with premades, but AV can be rough just because ranged classes have big advantages at key points in the game (such as capping an aid station).

The big thing with enhance is you want to target those clothies whenever possible, dont underestimate earth shock, it's a good interrupt on a short CD, between that and the grounding totem, a lot of enemies in 1v1 situations will have trouble even getting a cast off. Some will say that elemental is better for survival because you can equip a shield, but elemental misses all of the talents that enhance has that can give survivability. Not to mention, when fighting a melee, you can still equip a shield (which you will want to do from time to time).
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Re: enh or elemental?

by pootpoot » Fri Aug 14, 2015 6:08 am

ENH PVP

Frost shock warlock, fear totem, and smash dat bitch.
Purge priest, frost shock, fear totem, and smash dat bitch.
Fire shock rogue, poison totem, smash dat bitch.

Frost shock hunter, nvm he used scatter feigndead, ice trap.
Purge mage, nvm, he blinked away.
See warrior, run like a bitch :p

elemental
Get 300 increased magic damage, and lighting all mofos.

tbh, i find elemental more fun :D, its a better version of mage druid.
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Re: enh or elemental?

by Jurary » Fri Aug 14, 2015 10:34 pm

pootpoot wrote:ENH PVP

Frost shock warlock, fear totem, and smash dat bitch.
Purge priest, frost shock, fear totem, and smash dat bitch.
Fire shock rogue, poison totem, smash dat bitch.

Frost shock hunter, nvm he used scatter feigndead, ice trap.
Purge mage, nvm, he blinked away.
See warrior, run like a bitch :p

elemental
Get 300 increased magic damage, and lighting all mofos.

tbh, i find elemental more fun :D, its a better version of mage druid.


Grounding totem > Freezing Trap

Frost shock mage

5-8 kite warrior with searing totem. Fire nova totem in melee range. Keep LS up.
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Re: enh or elemental?

by pootpoot » Sat Aug 15, 2015 12:12 am

Jurary wrote:
pootpoot wrote:ENH PVP

Frost shock warlock, fear totem, and smash dat bitch.
Purge priest, frost shock, fear totem, and smash dat bitch.
Fire shock rogue, poison totem, smash dat bitch.

Frost shock hunter, nvm he used scatter feigndead, ice trap.
Purge mage, nvm, he blinked away.
See warrior, run like a bitch :p

elemental
Get 300 increased magic damage, and lighting all mofos.

tbh, i find elemental more fun :D, its a better version of mage druid.


Grounding totem > Freezing Trap

Frost shock mage

5-8 kite warrior with searing totem. Fire nova totem in melee range. Keep LS up.


Hmm.. i always wait till mages cast something before i shock.. and its usually earth to counter their spells.
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Re: enh or elemental?

by Jurary » Sat Aug 15, 2015 2:27 pm

you can open with fs and ground the first spell. ES will be back up most of the time for their second cast.
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Re: enh or elemental?

by Snagprophet » Sat Aug 15, 2015 3:49 pm

Jurary wrote:http://db.vanillagaming.org/?talent#hgczxf0oZxibzZx0ez

Start by taking the elemental talents up to 100% increased crit bonus, then enhancement, and at 41 you'll be able to wield 2h weapons, till then you should use a 1h+shield or staff.


Is that for ele? Should I get spirit/intelligence gear? I went for the lightningbolt talents as well. This not advised? Am 24 atm
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