Here is the base:
http://web.archive.org/web/201109131720 ... =1124125_2
The main possibility that I see is:

Since Redoubt isn't a pre-requirement for shield spec, and the idea I'd guess is to get enough defence to never get crit, seems pointless to get it in this iteration, while devo aura at least can be used with some frequency. Although BoSanc is weaker here too, seems like getting a flat dmg reduction can still be of use to a class that lacks the 0.9 dmg calculation of def stance. Imp Blessing of Salvation seems fairly minor and could be skipped, but needed 2 points to get 1h weapon spec, and the other options seemed worse, specially since reckoning would aso be rendered useless if crit immune.
Retribution's 3rd tier adds +10 defence and +5% parry, so I specced enough points to get both, and also got Consecration, giving some use to the Benediction as the spell counts as retri in this version.
A secondary build that I tried to design, merely to have a 2nd version to present and not because I believe in it, would be this:

This one sacrifices consecration, as well as the +10 def and +5% parry, in order to max the holy dmg form SoR and adding in Sanctity Aura for a further increase. Why?
Seal of Fury working like this,
Fills the Paladin with divine fury for 30 sec, allowing melee attacks to cause additional threat. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 sec, causing Holy damage spells cast on that enemy to generate additional threat. Only one Judgment per Paladin can be active at any one time.
Means that you can either just keep autoattacking with Seal of Fury (since the +threat is applied to regular melee white swings), or use Judgement of Fury and perhaps use Seal of Righteousness+Sanctity for a decent chunk of holy dmg, which would then get the bonus threat. I'm entirely unaware which path leads to better threat, so this second build is just here to ponder on that possibility (while acknowledging losing the AoE spell + avoidance loss probably means it's inferior). The other holy talents were picked simply to make way to the latter talents, but I'd guess having a free mana-refunded crit heal on command could be useful at certain points.
Feedback please.