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showtime wrote:t1 has no spell damage
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Stormreaver wrote: it can one shot people.
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Stormreaver wrote:The warrior may hit harder, but its only that, it hits hard, no heals, no buffs, no nothing. Ret paladins are good to have around in BGs.
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rewind wrote:Stormreaver wrote:The warrior may hit harder, but its only that, it hits hard, no heals, no buffs, no nothing. Ret paladins are good to have around in BGs.
No, it's not "only that".
Warriors have got mortal strike debuff, Harmstring and piercing howl ( Anybody can just avoid fighting a ret if he wants too), a mass fear, sweeping strikes, charge and intercept (= stun), a cutcast, a dot ( usefull against rogues).
A ret is just wasting a warrior/ holy paladin slot in a competitive battleground
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rewind wrote:Stormreaver wrote:The warrior may hit harder, but its only that, it hits hard, no heals, no buffs, no nothing. Ret paladins are good to have around in BGs.
No, it's not "only that".
Warriors have got mortal strike debuff, Harmstring and piercing howl ( Anybody can just avoid fighting a ret if he wants too), a mass fear, sweeping strikes, charge and intercept (= stun), a cutcast, a dot ( usefull against rogues).
A ret is just wasting a warrior/ holy paladin slot in a competitive battleground
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Stormreaver wrote:rewind wrote:Stormreaver wrote:The warrior may hit harder, but its only that, it hits hard, no heals, no buffs, no nothing. Ret paladins are good to have around in BGs.
No, it's not "only that".
Warriors have got mortal strike debuff, Harmstring and piercing howl ( Anybody can just avoid fighting a ret if he wants too), a mass fear, sweeping strikes, charge and intercept (= stun), a cutcast, a dot ( usefull against rogues).
A ret is just wasting a warrior/ holy paladin slot in a competitive battleground
The warriors have 2 slows and the paladin 2 stuns, even odds in that mather. Stun Imo is even better than a slow because it not only stops the enemy but interupt casts. The mortal strike is the only thing a paladin cant reproduce but he can bubble and heal himself, which will waste the time of the enemy players if they dont change target fast enough so paladins have their annoying tricks as we all know too.![]()
The lack of charge / intercept is compensated by the increased run / mount speed. In BGs intercept / charge are more effective than that boost, but in world PvP nobody can outrun a paladin unless skilled or haves engineering and escapes like a baws, but the average players get caught most oftenly.
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