Theloras' Retribution Guide

Re: Theloras' Retribution Guide

by Theoloras » Sat Apr 23, 2016 6:04 pm

Soul Breaker from Stratholme
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Re: Theloras' Retribution Guide

by smilkovpetko » Sat Apr 23, 2016 7:21 pm

it is good that this is still alive ;) That Kronos sux balls , all Paladin Bugs are exposed there now and is twice worse than Nostalrius .
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Re: Theloras' Retribution Guide

by Theoloras » Sun Apr 24, 2016 12:19 am

smilkovpetko wrote:it is good that this is still alive ;) That Kronos sux balls , all Paladin Bugs are exposed there now and is twice worse than Nostalrius .


yea not gonna waste my time on that shit server
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Re: Theloras' Retribution Guide

by smilkovpetko » Sun Apr 24, 2016 12:50 am

Theoloras wrote:
smilkovpetko wrote:it is good that this is still alive ;) That Kronos sux balls , all Paladin Bugs are exposed there now and is twice worse than Nostalrius .


yea not gonna waste my time on that shit server


http://forum.twinstar.cz/showthread.php ... -PvP/page2

Read those last 2 Pages regarding Seal of Command.

ROFL :) that server suck 100% .
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Re: Theloras' Retribution Guide

by smilkovpetko » Sun Apr 24, 2016 9:24 am

In case someone come by and read this :

in Kronoss (the shitty server) Everything full resist , this include Retribution Aura , Seal of Command , Judgement of Command .

This was just info for fellow Paladins how bad that server is in case anyone still visit this Forum <3.
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Re: Theloras' Retribution Guide

by Smiter » Sun Apr 24, 2016 6:06 pm

Yea I decided not to waste my time on kronos aswell. Im currently on the warmane deathwing server.
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Re: Theloras' Retribution Guide

by Theoloras » Sun Apr 24, 2016 6:11 pm

Smiter wrote:Yea I decided not to waste my time on kronos aswell. Im currently on the warmane deathwing server.


I'm on warming - lordaeron dude

level 23 paladin and I ran into morgarine the other day
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Re: Theloras' Retribution Guide

by Theoloras » Mon Apr 25, 2016 1:37 am

THE POWER OF PROT COMPELS YOU!

https://www.youtube.com/watch?v=mTTnxddv3QQ
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Re: Theloras' Retribution Guide

by smilkovpetko » Mon Apr 25, 2016 10:20 am

Theoloras wrote:THE POWER OF PROT COMPELS YOU!

https://www.youtube.com/watch?v=mTTnxddv3QQ


he is not playing retail , it is recorded from some privacy server ;)

Consecration doesn't variate with it's damage, SoR doesn't variate with it's damage ;)
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Re: Theloras' Retribution Guide

by smilkovpetko » Mon Apr 25, 2016 8:29 pm

Some good info that include Seal and Judgement of Command .

http://wowwiki.wikia.com/wiki/Attack_table

Magic-damage melee auto-attacks

The attacks of some monsters that do magic damage are actually treated as melee attacks, and use the standard melee auto-attack rules. For example, the melee attacks done by a fire elemental inflict fire damage, but they're resolved as an ordinary white-damage auto-attack—they can miss, be dodged, be parried, be blocked (as of Patch 3.0), and do double damage on a crit. The only difference between how a magic-damage melee auto-attack, and an ordinary physical damage melee auto-attack, is resolved is that if the target has any resistance to that school of magic, the same check is made to see if the damage is partially resisted as would happen from a spell.


Magic-damage melee special attacks

Some monsters also have melee "specials" (the equivalent of yellow-damage attacks done by players) that do magic damage. For example, the Crystal Strike ability of the Erratic Sentries on the Isle of Quel'Danas inflicts Arcane damage, but is resolved as an ordinary melee special attack—it can miss, be dodged, be parried, and be blocked, and does double damage on a crit. The only difference between how a magic-damage melee special attack, and an ordinary physical damage melee special attack, is resolved is that if the target has any resistance to that school of magic, the same check is made to see if the damage is partially resisted as would happen from a spell.


A few player abilities, such as a paladin's Seal of Command, are likewise resolved as yellow-damage melee attacks that deal non-physical damage. The odds of the various attack results occurring with one of these attacks are determined the same as for physical melee attacks—the base chances are determined by the player's Weapon Skill with the wielded weapon, the miss chance is reduced by the player's Hit Rating, the chance to be dodged and parried is reduced by the player's Expertise, and the chance to crit is increased by the player's Agility and Crit Rating.


Magic-damage ranged special attacks

The Arcane Shot of a Hunter, and the Hammer of Wrath and Avenger's Shield talent of a Protection-specced Paladin, are resolved as ranged attacks that do non-physical damage. They can miss—rather than be "fully resisted"—and they do double damage on a crit. The only difference is that if a mob target is higher level than the player attacker, or if the target has any resistance to the school of magic used by the attack, the same check is made to see if the damage is partially resisted as would happen from a spell.


The odds of the various attack results occurring with one of these attacks are determined the same as for physical ranged attacks—the base chances are determined by the player's Weapon Skill with the wielded ranged weapon (in the case of Hunter abilities), the miss chance is reduced by the player's Hit Rating, and the chance to crit is increased by the player's Agility and Crit Rating.
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