Retribution Paladin bugs here on Nostalrius

Re: Retribution Paladin bugs here on Nostalrius

by Binzento » Wed Jan 27, 2016 10:00 am

smilkovpetko wrote:https://www.youtube.com/watch?v=f6SPpRZmuBU&feature=youtu.be&t=258
(video from dueling vs world 1st nihilum)
seal of command should miss/parry/dodge and partial resist if person don't have enough hit rating , this is working as intend .

anyway you at least can see the delay of seal of command there.


So how much hit do we need to have like 8%? And does parry, dodge miss, and partly resist the same need of hit? Or is resist higher then for example dodge?
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Re: Retribution Paladin bugs here on Nostalrius

by smilkovpetko » Wed Jan 27, 2016 5:59 pm

Binzento wrote:
smilkovpetko wrote:https://www.youtube.com/watch?v=f6SPpRZmuBU&feature=youtu.be&t=258
(video from dueling vs world 1st nihilum)
seal of command should miss/parry/dodge and partial resist if person don't have enough hit rating , this is working as intend .

anyway you at least can see the delay of seal of command there.


So how much hit do we need to have like 8%? And does parry, dodge miss, and partly resist the same need of hit? Or is resist higher then for example dodge?


8% hit , but the game itself is made to always have 1% chance to miss/dodge/parry or resist even as hit cap.

anyway pre raid (pre zul gurub) 7% is also fine if you don't risk the other stats which are more important for us (gloves,legs,helm,feet,wrist,chest,belt) as paladin sets (all stats there ) and this is what we need mostly.

neck,cloak,fingers is your hitrating items .
trinkets current patch (hoj and maelstrom) or (hoj and crit) if nature immune mobs
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Re: Retribution Paladin bugs here on Nostalrius

by Theloras » Wed Jan 27, 2016 6:20 pm

Nostalrius first ever bug report to come back from the dead - from Invalid to Confirmed ?

Crowd Control Target Build Aggro on Healer
https://report.nostalrius.org/plugins/tracker/?aid=3585
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Re: Retribution Paladin bugs here on Nostalrius

by smilkovpetko » Wed Jan 27, 2016 6:21 pm

Theloras wrote:Nostalrius first ever bug report to come back from the dead - from Invalid to Confirmed ?

Crowd Control Target Build Aggro on Healer
https://report.nostalrius.org/plugins/tracker/?aid=3585


Thanks to Link , he was really nice person that made this happen <3
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Re: Retribution Paladin bugs here on Nostalrius

by Binzento » Wed Jan 27, 2016 9:20 pm

Shouldn't sanctity aura also improve the damage of consecration?
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Re: Retribution Paladin bugs here on Nostalrius

by Theloras » Wed Jan 27, 2016 9:21 pm

Binzento wrote:Shouldn't sanctity aura also improve the damage of consecration?


It does - it just doesn't boost Seal of Command's damage by 10% - that's the bug
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Re: Retribution Paladin bugs here on Nostalrius

by Binzento » Wed Jan 27, 2016 9:34 pm

Theloras wrote:
Binzento wrote:Shouldn't sanctity aura also improve the damage of consecration?


It does - it just doesn't boost Seal of Command's damage by 10% - that's the bug


Are you sure, because i keep hitting 42 with and without the aura
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Re: Retribution Paladin bugs here on Nostalrius

by Binzento » Wed Jan 27, 2016 9:38 pm

Binzento wrote:
Theloras wrote:
Binzento wrote:Shouldn't sanctity aura also improve the damage of consecration?


It does - it just doesn't boost Seal of Command's damage by 10% - that's the bug


Are you sure, because i keep hitting 42 with and without the aura


Nevermind. my fault, changing the aura while the spell is cast wont buff the damage, i need to cast a new 1 to effect the damage
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Re: Retribution Paladin bugs here on Nostalrius

by smilkovpetko » Sat Jan 30, 2016 4:27 am

Partial Resist Explained by Killerduki
This also include reply to Bugtracker : https://report.nostalrius.org/plugins/tracker/?aid=2871

1st i was mistaken on some parts and on some parts i was semi correct .

Let me explain you what i have found trough investigating this issue over 2 weeks :

http://web.archive.org/web/200511240144 ... ances.html

Basic (partial and non partial) resistance explained by Blizzard in November 2005


how it work resistance with details by wowwiki

http://wowwiki.wikia.com/wiki/Resistance?oldid=348601
Revision as of 16:02, November 30, 2006

explanation by wowwiki regarding partial resists

http://wowwiki.wikia.com/wiki/Formulas: ... did=180372
Revision as of 01:02, July 7, 2006

Why is it called "average resistance?"
For spells that have a non-damage effect such as slow, root, stun and the like, you'll either totally take the hit or totally avoid the hit.

The average resistance is the chance you'll totally avoid the hit.
Adding the word "average" is a little redundant in this case.


How does Partial Resist work explained by elitistjerks

http://forums.elitistjerks.com/forums/t ... -since-19/
Posted 14 Apr 2006

Wodin:

A fun new toy from the rogue forums.
I don't want to direct-link the mod because it's not my bandwidth, but a nice, bored CS student learned enough of the UI code to parse for glancing blows.
The results on level 63 mobs are very depressing. On the upside, Death's Sting is looking better.

Sykotik:

I believe partial resists on Seal of Command come from the combat log misinterpreting glancing blows. Although Seal of Command damage is holy based, it follows all melee rules and thus you would encounter some glancing blows(or partial resist in your combat log).

In terms of Judgement of Command, then yes, I believe there are level based resists but no base resist(evident through the auto re-judge sloppy coding).

jozik:

I've been testing -resist items and i figured some stuff out about partial resists:
To save you all from reading:

- Appearantly higher level mobs(60+) have some base chance to partialy resist your spells even if they have 0 resistances. For boss level mobs its around 5% damage lost to partial resists.

Damien :

I got a partial Holy resist tonight. Didn't think that was possible.
(It was on a lava surger, FYI).

Edit: Oh, that backs up this:

To save you all from reading:
- Appearantly higher level mobs(60+) have some base chance to partialy resist your spells even if they have 0 resistances. For boss level mobs its around 5% damage lost to partial resists.



Lurchington:

I've had several partial resists on holy damage against mobs 2-3 levels above me. I thought that was common. Although I was only

smiting since 1.10 which is after this change.
My metric for partial resists are when a spell that hits for 400 base damage randomly hits for like 150 and shows as much in my hitsmode.



Conclusion by Duki reading all those websites and comments :


Holy Spells can't and should never "Full Resist" .

Partial Resist should exist in such amount of following the level and spell cast rules

Example :

Seal of Command should follow the rule by "Glancing Blows" , so the resist you see from this Ability should be the damage reduction from "Glancing Blows"

Seal of Righteousnes should not be affected by any resistance since this Ability can't be resisted , mitigated or reduced.

Hammer of Wrath should follow the rule by "Range Abilities" like "Hunter Range Damage"

Holy Shield , Blessing of Sanctuary , Holy Wraith , Consecration follow the rule by "Return Damage" and not "Direct Damage"

Exorcism , Judgement of Righteousness , Judgement of Command and Holy Shock does follow the rule of "instant" "Partial Resist" and have 5% Damage Resist toward Boss targets.

Smite , Holy Fire does follow the rule of "casting" "Partial Resist" explained to the formulas and work same as "mage fireball" abilty.

(For example Chromaggos and Draconoids) when they get "High Resistant" to other spells should Affect Holy Spells

Seal of Command ,Seal of Righteousness , Blessing of Sanctuary , Holy Shield , Consecration which are not following the rule of "Casting" and "Direct Damage" Abilities should not be affected by Boss "High Resistance" .

"High Resistant" "Partial Resist" should only be affected by :Judgement of Command "Judgement of Righteousness" , "Exorcism" , "Holy Fire" , "Smite" .

In 1 word : Partial Resist should exist according to explained rules , but Full Resist should never exist since there is no "Holy" stat to the elemental Schools.
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Re: Retribution Paladin bugs here on Nostalrius

by smilkovpetko » Sat Jan 30, 2016 9:55 am

Regarding Consecration

Well Link was so kind and answer the reason why this have been in ignorance , Nano could have avoid whole arguing with me if he already said earlier about this :

https://scontent-vie1-1.xx.fbcdn.net/hp ... 9976_o.jpg

in reality it should not work with AP , but due to Mangos issue it will work this server with AP .

It seems Mangos causing all those issues and bugs to our Class that exist .
============================================================================
Link have confirmed this will be changed later and fixed with putting coefficient down to 0 or 1% (can't be removed due to mangos) , only they will keep as invalid until they fix other more important bugs . once they solve most important bugs they will remove consecration from ap.
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