Mchayes wrote:Theloras wrote:Robotron wrote:Paladin tanking is not viable until TBC.
Paladins out agro Warriors in Single Target fights by a significant margin and absolutely blow warriors threat out of the water in any AoE fight:
Bit of an overstatement, you posted a video of a warrior tank that absolutely hadn't a single clue. (Not cleaving, shouting)
I tank as a paladin here and as a warrior, naturally a warrior needs 4.5sec longer for threat. To chug in a couple of battle shouts. But I tank (imps) just fine without dps having to wait 20sec. As a paladin I also ask dps to wait till all mobs are sucking up consecrate ticks or they'll have to tank the mobs themselves.
I see a lot of you are reading over Uta's post which is one of the finer ways of tanking as a paladin. Consecrate scaling with AP. Gearing for spelldmg, meh, just pot for it. Gear normally and slap the bosses silly with a fast 1hander & SotC, hello mana.
In the Killerduki video (whom is extremely nax geared(right?)) I see his consecrate is ticking for 115, is this rank1 or max rank, because I easily achieve that number without having to chug a potion for it(yes, maybe a trueshot aura and selfbuffs).
In any case I deem Paladintanking just fine in vanilla. It's just the taunt thats missing.
I don't know what rank Consecrate Duki was using in that video - better if he responds to that - but that was on Peenix, not here.
At any rate regarding our lack of taunt, here are my thoughts on the matter:
First off, 75% of the raid bosses are immune to taunt to begin with...
And secondly, both Challenging Shout and Taunt can and do miss since they are actually considered spells and thus require +Spell Hit to work properly which is why Warrior Tier 3 Dreadnaught armour has the following set bonus:
4 pieces: Improves your chance to hit with Taunt and Challenging Shout by 5%.
http://db.vanillagaming.org/?itemset=523 And warriors would use this trinket in combination with the T3 Dreadnaught set bonus in order to 100% make sure that taunt would work in the Four Horsemen fight:
Nat Pagle's Broken Reel
Binds when picked up
Unique
Trinket
Requires Level 60
Use: Increases the chance to hit with spells by 10% for 15 sec. (cooldown 1.25 min)
By valkyr on 11/25/2006 (Patch 1.12.2)
Makes Four Horsemen a joke. 4 piece Dreadnaught takes spell resist chance down to 11%, so with this you have a 1% chance to resist taunt.
The cooldown is only 1.25 minutes, so by the time the tank has to get to the next station, its cooldown is up. The fight is certainly possible to do without it, just makes learning/executing the transitions a whole hell of a lot easier.
http://db.vanillagaming.org/?item=19947