Why do you even talk about Nightfall preferably until aq40/naxx when this is PVP topic? it's damage is too low in order to kill something even with the proc.
there are much better weapons than nightfall (perhaps ashkandi or legendary mace)

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smilkovpetko wrote:JC don't forget the Mace from BWL or Sword from MCShockadins ftw.
Nugeneration wrote:Casters are easier to kill than a standard 1h/shield shockadin simply because of the SoCom burst. Melee can be slightly more difficult since you don't have a shield on always. This build uses the same +sp dmg gear as a 1h/shield build would for the most part. Maybe a few slight differences in some pieces, but I doubt it and would have to check the AQ loot tables to verify.
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Why do you even talk about Nightfall preferably until aq40/naxx when this is PVP topic? it's damage is too low in order to kill something even with the proc.
there are much better weapons than nightfall (perhaps ashkandi or legendary mace)(but that's my opinion) . Such as Polearms.
JCarrill0 wrote:I would think a 1-handed weapon/Shield would be more useful vs 2h for a shockadin.
Some examples would be:
Main Hand:
Sageblade (Plans: Sageblade)
Binds when equipped
Main Hand Sword
49 - 100 Damage | Speed 1.80
(41.4 damage per second)
+14 Stamina
+6 Intellect
Durability 105 / 105
Requires Level 59
Equip: Increases damage and healing done by magical spells and effects by up to 20.
Equip: Decreases the magical resistances of your spell targets by 10.
Enchant Weapon - Spell Power - Permanently enchants a weapon to add up to 30 damage to spells.
Offhand/Shield:
Force Reactive Disk (Schematic: Force Reactive Disk)
Binds when equipped
2548 Armor
44 Block
+11 Stamina
Durability 120 / 120
Requires Level 60
Requires Engineering (300)
Equip: When the shield blocks it releases an electrical charge that damages all nearby enemies. This also has a chance of damaging the shield.
Enchant Shield - Lesser Block - Permanently enchants a shield to give +2% chance to block.
JCarrill0 wrote:
Main Hand:
Sageblade (Plans: Sageblade)
Binds when equipped
Main Hand Sword
49 - 100 Damage | Speed 1.80
(41.4 damage per second)
+14 Stamina
+6 Intellect
Durability 105 / 105
Requires Level 59
Equip: Increases damage and healing done by magical spells and effects by up to 20.
Equip: Decreases the magical resistances of your spell targets by 10.
Enchant Weapon - Spell Power - Permanently enchants a weapon to add up to 30 damage to spells.
Ihealwpvp wrote:it may be a fun spec, but ultimately you are throttling your potential as a defensive support hybrid and gimping your team. It's hard for the rest of the team to make up your slack. Paladins are a support class, and excel at it in pvp, any other spec is a funsies spec that hurts your team.
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Ihealwpvp wrote:it may be a fun spec, but ultimately you are throttling your potential as a defensive support hybrid and gimping your team. It's hard for the rest of the team to make up your slack. Paladins are a support class, and excel at it in pvp, any other spec is a funsies spec that hurts your team.