Paladin Ret on the Raiding Life

Re: Paladin Ret on the Raiding Life

by justclassic » Thu Oct 22, 2015 1:24 pm

Played Paladin as my first alt all trough vanilla.

Consec never scaled with AP at any time of the game (during vanilla). It would deal exact the amount of dmg in the tooltip unless you had SP gear which rarely any paladin used in vanilla.

Though I'm really happy that it does scale with AP on like any P-Server as it helps Paladins a lot.
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Re: Paladin Ret on the Raiding Life

by stimz » Thu Oct 22, 2015 1:29 pm

justclassic wrote:Played Paladin as my first alt all trough vanilla.

Consec never scaled with AP at any time of the game (during vanilla). It would deal exact the amount of dmg in the tooltip unless you had SP gear which rarely any paladin used in vanilla.

Though I'm really happy that it does scale with AP on like any P-Server as it helps Paladins a lot.


https://github.com/FeenixServerProject/ ... ssues/3482

yep case closed, those wiki articles were written by someone trying to con the feenix devs or some other mangos pserver devs. Explains the edit dates.

Cya

I agree that it's not gamebreaking though. Intended? Nope. Kinda like Holy Light, cept that is gamebreaking. People just don't realize it yet.
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Re: Paladin Ret on the Raiding Life

by smilkovpetko » Thu Oct 22, 2015 1:44 pm

stimz wrote:
justclassic wrote:Played Paladin as my first alt all trough vanilla.

Consec never scaled with AP at any time of the game (during vanilla). It would deal exact the amount of dmg in the tooltip unless you had SP gear which rarely any paladin used in vanilla.

Though I'm really happy that it does scale with AP on like any P-Server as it helps Paladins a lot.


https://github.com/FeenixServerProject/ ... ssues/3482

yep case closed, those wiki articles were written by someone trying to con the feenix devs or some other mangos pserver devs. Explains the edit dates.

Cya

I agree that it's not gamebreaking though. Intended? Nope. Kinda like Holy Light, cept that is gamebreaking. People just don't realize it yet.


and not ticking when 8 debuff slots are on target isn't game breaking? or maybe double consecrations where 1 wouldn't work ?
yes indeed is gamebreaking
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Re: Paladin Ret on the Raiding Life

by smilkovpetko » Thu Oct 22, 2015 2:26 pm

anyway screw me with the theory and such stuffs i should not care . my point here is bugs are destroying us , consecration nothing more or less matter for me since as Retri my Mainly DPS is Command / Judgement of Command and procs which include Consecration too but not on that high matter. As prot Consecration for me is needing for the aoe part but main threat management is the sor/joc with return dmg.


The Gamebreaking for us currently is extremely since Tiers and Gear are from patch 1.6 and Talents are from 1.9+ .

We missing Seal of Fury which was aggro machine , same time we can't obtain Spell Damage gear for 1.12

This is Game breaking.

Same as Retribution where Seal of Command should strike 100% from weapon and we can't obtain spell damage gear neither work with spell damage as it is now 70% that is 1.12.

This is Game breaking too

Sanctity aura doesn't work,
Invisible Judgements that there is no tooltip or any dmg / resist /dodge/ whatever showing.

Yes you can talk around everything but in fact we are broken completely. Regardless of AP on Consecration (where it wouldn't work due to debuffs) or JoTC (where it wont matter since spell damage wont work with com/joc).

we are completely wiped out and the "beneficial" you mention are nothing compare to bugged / nerfed / screwed.
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Re: Paladin Ret on the Raiding Life

by Theloras » Thu Oct 22, 2015 4:21 pm

None of our abilities work properly - none - zero - zilch...so we have to try and go with what we can here.

Can we all just agree on that?
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Re: Paladin Ret on the Raiding Life

by smilkovpetko » Thu Oct 22, 2015 5:53 pm

Theloras wrote:None of our abilities work properly - none - zero - zilch...so we have to try and go with what we can here.

Can we all just agree on that?


That's the point i said , nothing work properly and the reason why we are too low on either tanking or dpsing currently (tanking is not much affected) but dpsing is pretty horrible due to bugs and wrong version that does not match .
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Re: Paladin Ret on the Raiding Life

by kegboy123 » Fri Oct 23, 2015 4:04 am

Theloras wrote:None of our abilities work properly - none - zero - zilch...so we have to try and go with what we can here.

Can we all just agree on that?


not true. sure we have some annoying bugs but theres some that benefit

i think the main ret bugs we need fixed is seal of command needs its delay to benefit from a vengeance proc from white hit and sanc aura effecting damage. sure cons not stacking or taking debuff slot might be annoying but cmon thats minor considering like 5 ppl pve as ret. lets not forget judgement of crusader is doing major boost to damage in pvp. likes like 220+ more on ur judgement and seal of command proc. still i want this fixed and our other bugs fixed because judgement of crusader can be annoying to keep up

someone mentioned joc not scaling with sp but since i have no sp gear i cant test

id say a lot of our spells work fine but some need to get fixed soon. just post comments on bug tracker
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Re: Paladin Ret on the Raiding Life

by smilkovpetko » Fri Oct 23, 2015 10:50 am

kegboy123 wrote:
Theloras wrote:None of our abilities work properly - none - zero - zilch...so we have to try and go with what we can here.

Can we all just agree on that?


not true. sure we have some annoying bugs but theres some that benefit

i think the main ret bugs we need fixed is seal of command needs its delay to benefit from a vengeance proc from white hit and sanc aura effecting damage. sure cons not stacking or taking debuff slot might be annoying but cmon thats minor considering like 5 ppl pve as ret. lets not forget judgement of crusader is doing major boost to damage in pvp. likes like 220+ more on ur judgement and seal of command proc. still i want this fixed and our other bugs fixed because judgement of crusader can be annoying to keep up

someone mentioned joc not scaling with sp but since i have no sp gear i cant test

id say a lot of our spells work fine but some need to get fixed soon. just post comments on bug tracker



sure cons not stacking or taking debuff slot might be annoying but cmon thats minor considering like 5 ppl pve as ret.

That's minor in Raid??? And ye 2x Paladin Consecration = 1 won't work completely in 5 man.

Me as Protection suffer the most from this , THE MOST especially in 5 mans.

lets not forget judgement of crusader is doing major boost to damage in pvp.

It gives only 50 DPS to Command ?! Nothing more. nich . So we risk Spell Damage for this Case where we can gain 300-400 DPS!.


likes like 220+ more on ur judgement and seal of command proc


hahaha you are funny .... how come you got this 220+?!. it doesn't increase more than 180 dmg or each 2-3 Swings = one command proc = extra 140 or 180 dmg = 140 / 3 = 45 (more/less) dps.

Other than command it doesn't boost anything.

still i want this fixed and our other bugs fixed because judgement of crusader can be annoying to keep up

WoW ..... Sarcasm from Macedonia until Japan .... Maybe perhaps you should start want our abilities Fixed before such stupid NERF.

someone mentioned joc not scaling with sp but since i have no sp gear i cant test

Doesn't scaling - nich.
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Re: Paladin Ret on the Raiding Life

by kegboy123 » Fri Oct 23, 2015 12:23 pm

calm down you freak. yea i was wrong about judgement of crusader being 220 its only 140 without the talent. so with talents its 161. so right now we get all of that instead of only 29% of that from seal of command proc and all of that instead of 43% for judgement of command. so thats pretty good. our commands hit for like an extra 100+ because of that

once the aura is fixed then its fair when they remove that
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Re: Paladin Ret on the Raiding Life

by smilkovpetko » Fri Oct 23, 2015 1:05 pm

kegboy123 wrote:calm down you freak. yea i was wrong about judgement of crusader being 220 its only 140 without the talent. so with talents its 161. so right now we get all of that instead of only 29% of that from seal of command proc and all of that instead of 43% for judgement of command. so thats pretty good. our commands hit for like an extra 100+ because of that

once the aura is fixed then its fair when they remove that


i agree that is fair to remove or fix that .

But before that i want Spell Damage to work with Seal/Judgement of Command. + Aura.

Because we gain far more with Spell Damage than this pitty tiny bug that add only maximum 50 dps.

You call me freak but if Warriors had non working Sunders and Taunt they would been even bigger freaks raging about their Abilities.
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