Retribution Paladin bugs here on Nostalrius

Re: Retribution Paladin bugs here on Nostalrius

by Theloras » Thu Dec 03, 2015 4:31 pm

smilkovpetko wrote:
Theloras wrote:What's wrong with this picture?

http://imageshack.com/a/img911/936/3r7LNB.jpg



Assuming you don't got Vengeance , perhaps Vengeance didn't proc.

Another thing which is clearly wrong is "Seal of Command Crit" .
The damage output by Seal of Command when it Crit should Multiply instead of the damage in the current picture .
In your case Command crit should been something like 1.2-1.5 k dmg more/less.
Which i already know all those bugs but i don't care anymore reporting them since they don't care of the most important 3 reports i did .
(refusing blizzard evidences for assumptions made me don't give a damn for bugtracker) .
So i let you guys do whatever . Ill keep evidences for myself.


Close, but I'm not deep Ret so I don't have Vengeance - what the picture illustrates is that I got a white crit of 902 and an SoC crit of 669 on the same swing.

Those numbers should be flipped since SoC's dmg isn't mitigated by armour - there seems to be something wrong with Seal of Command's damage atm...
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Re: Retribution Paladin bugs here on Nostalrius

by smilkovpetko » Thu Dec 03, 2015 4:39 pm

Theloras wrote:
smilkovpetko wrote:
Theloras wrote:What's wrong with this picture?

http://imageshack.com/a/img911/936/3r7LNB.jpg



Assuming you don't got Vengeance , perhaps Vengeance didn't proc.

Another thing which is clearly wrong is "Seal of Command Crit" .
The damage output by Seal of Command when it Crit should Multiply instead of the damage in the current picture .
In your case Command crit should been something like 1.2-1.5 k dmg more/less.
Which i already know all those bugs but i don't care anymore reporting them since they don't care of the most important 3 reports i did .
(refusing blizzard evidences for assumptions made me don't give a damn for bugtracker) .
So i let you guys do whatever . Ill keep evidences for myself.


Close, but I'm not deep Ret so I don't have Vengeance - what the picture illustrates is that I got a white crit of 902 and an SoC crit of 669 on the same swing.

Those numbers should be flipped since SoC's dmg isn't mitigated by armour - there seems to be something wrong with Seal of Command's damage atm...



That's what i said , Command Damage should be something like 1.2 - 1.5 k damage.

(example) if your white hits does 600 dmg and 900 crit , your command should do (something close) 450 dmg and 1.2k crit.
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Re: Retribution Paladin bugs here on Nostalrius

by Theloras » Thu Dec 03, 2015 5:09 pm

Sorry, haven't had my coffee yet lol

:P
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Re: Retribution Paladin bugs here on Nostalrius

by justclassic » Fri Dec 04, 2015 11:25 am

smilkovpetko wrote:
(example) if your white hits does 600 dmg and 900 crit , your command should do (something close) 450 dmg and 1.2k crit.


Okay you said example but you should stay within what is logic and remotely possible.

If a white hit does X dmg then the crit (for a paladin) will always! deal X*2 dmg.

And the same goes for seal of command as it is treated like a meele physical hit. So command will always be 70%*WD+DmgThroughSpelldamage (note: WD not calculated on the dmg dealt by the white hit that procced seal of command but calculated on the RAW! weapon Damage before armor calculation) and a command crit will always be (70%*WD+DmgThroughSpelldamage)*2 .

EDIT: @theloras this also makes your picture possible if the target you attacked had close to 0 armor.
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Re: Retribution Paladin bugs here on Nostalrius

by smilkovpetko » Fri Dec 04, 2015 2:31 pm

justclassic wrote:
smilkovpetko wrote:
(example) if your white hits does 600 dmg and 900 crit , your command should do (something close) 450 dmg and 1.2k crit.


Okay you said example but you should stay within what is logic and remotely possible.

If a white hit does X dmg then the crit (for a paladin) will always! deal X*2 dmg.

And the same goes for seal of command as it is treated like a meele physical hit. So command will always be 70%*WD+DmgThroughSpelldamage (note: WD not calculated on the dmg dealt by the white hit that procced seal of command but calculated on the RAW! weapon Damage before armor calculation) and a command crit will always be (70%*WD+DmgThroughSpelldamage)*2 .

EDIT: @theloras this also makes your picture possible if the target you attacked had close to 0 armor.


http://wowwiki.wikia.com/wiki/Seal_of_Command_%28old%29

the actual attack(s) made when Seal of Command procs are resolved as separate melee special-attacks that deal holy damage. They are resolved identically to any Instant Attack — they can miss, be dodged, be parried, be blocked, and will do double damage on a crit (rather than 1.5x damage as a normal spell crit would).

The base swing and the special-attack(s) can all crit independantly of each other. A base swing crit does not increase the output of the special attack(s) and the special attack critical strikes are always based off the normal swing damage.


Also Melee White hits as Theoloras said , are reduced and should be reduced by Armor , while Seal of Command should not be reduced at all .
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Re: Retribution Paladin bugs here on Nostalrius

by justclassic » Fri Dec 04, 2015 3:07 pm

smilkovpetko wrote:
justclassic wrote:
smilkovpetko wrote:
(example) if your white hits does 600 dmg and 900 crit , your command should do (something close) 450 dmg and 1.2k crit.


Okay you said example but you should stay within what is logic and remotely possible.

If a white hit does X dmg then the crit (for a paladin) will always! deal X*2 dmg.

And the same goes for seal of command as it is treated like a meele physical hit. So command will always be 70%*WD+DmgThroughSpelldamage (note: WD not calculated on the dmg dealt by the white hit that procced seal of command but calculated on the RAW! weapon Damage before armor calculation) and a command crit will always be (70%*WD+DmgThroughSpelldamage)*2 .

EDIT: @theloras this also makes your picture possible if the target you attacked had close to 0 armor.


http://wowwiki.wikia.com/wiki/Seal_of_Command_%28old%29

the actual attack(s) made when Seal of Command procs are resolved as separate melee special-attacks that deal holy damage. They are resolved identically to any Instant Attack — they can miss, be dodged, be parried, be blocked, and will do double damage on a crit (rather than 1.5x damage as a normal spell crit would).

The base swing and the special-attack(s) can all crit independantly of each other. A base swing crit does not increase the output of the special attack(s) and the special attack critical strikes are always based off the normal swing damage.


Also Melee White hits as Theoloras said , are reduced and should be reduced by Armor , while Seal of Command should not be reduced at all .


?!?!?!?!?!?!?

?!?!?!?!?!?!?

Everything you posted is exactly what I said ?!
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Re: Retribution Paladin bugs here on Nostalrius

by smilkovpetko » Fri Dec 04, 2015 3:18 pm

Perhaps you act like smart person and decide to ignore the fact that "and the special attack critical strikes are always based off the normal swing damage".

Which clearly proves that Critical is not 70% of the swing , but 100% of the swing that multiply by two and does not get reduced by Armor.
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Re: Retribution Paladin bugs here on Nostalrius

by smilkovpetko » Fri Dec 04, 2015 5:40 pm

good news , today i noticed multiple consecration is fixed and working . (still need more runs for confirmation)
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Re: Retribution Paladin bugs here on Nostalrius

by Theloras » Fri Dec 04, 2015 5:50 pm

smilkovpetko wrote:good news , today i noticed multiple consecration is fixed and working . (still need more runs for confirmation)


sweet!
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Re: Retribution Paladin bugs here on Nostalrius

by smilkovpetko » Fri Dec 04, 2015 6:30 pm

still i am angry for their denial of "one-handed weapon specialization" and ignorance toward new reply with evidence.

Also their ignorance of Seal of Righteousness .

Unless those 2 are fixed i will not report anything that i have witnessed as bugged.
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