smilkovpetko wrote:
Crit Cap (you don't need more than this because it is pointless) is 32% . (you will never crit more than 32% in raids due to glancing blows ) .
I don't think that 32% is the hard cap for crit with a 2h weapon.
As long as we stand behind the boss it looks like this:
100%
- 40 % (glancing blows vs boss/lvl 63) -- can't be reduced
- 05 % (dodge) -- can't be reduced effectively
- 08 % (miss) -- could be reduced by hit rating
=
47 %
So we could have up to 47% crit, while having no hit and standing behind the boss, before anymore crit would be worthless.
This would be 55% if we have hitcap (8%).
smilkovpetko wrote:1 Spell damage = 2 Strength = 4 Attack Power
I have never calculated any SP vs AP , but I think that 2 STR would never equal 4 AP as every Ret is going to take "devine strength".
I also think that kings should be considered as we are talking about a raid scenario which usually has us buffed to the limit.
smilkovpetko wrote:Also you should never use Seal of the Crusade, it is bad and poor DPS.
Currently it is really really bugged making it definitely an alternative for command in certain situations.
smilkovpetko wrote:These is one point about playing a paladin though. There are only 3 statistics that improve all aspects of a paladin. These three statistics are Stamina, Intellect, and +Spell Damage. As such, I recommend all paladins try to keep a strong foundation in the first two statistics, and start looking for +Spell Damage gear the moment you turn 60 and it is more easily available to you.
I think this one is tricky, as I believe just because a single stat increases all of our abilities it doesn't necessarily mean that it is the best/better one.
Lets say we have stat A and stat B as an example.
Stat A increases our physical and magical dmg by 1.
Stat B increases our physical dmg by 3, but doesn't increase our magical dmg.
Even though stat A increased all of our dmg sources , stat B would give us a bigger Dmg-boost.
smilkovpetko wrote:145 intellect = 2175 mana + 10% from divine int = 2392 mana = (almost 4 consecrations) .
2393 / 565 = 4,24 consecrations. So it's not almost 4, it definitely are 4 and even a little bit more.
smilkovpetko wrote:200 Strength / 33% = 66 damage to consecration
Consecration on nostalrius currently scales 33% of AP.
200 Str = 400 AP = 440 (devine strength)
440 * 33% = 145 dmg / 8 = 18 dmg per tick extra.
smilkovpetko wrote:4 consecrations = 1536 dmg from int vs 66 dmg from str.
It's 145 dmg from STR see above.
Also we have to consider that these 145 dmg don't buff a single consecration, but every! consecration casted during that fight.
So let's put that in a formular:
(Dmg of the 4 extra consecration) / (dmg gain from str) = number of consecrations that need to be cast
With your example:
( 1536 ) / ( 145 ) = 10,59 consecration
This means that if we at least cast 11 consecrations within the fight, we would benefit more from having 145 extra dmg on each consecration than from being able to cast 15 (4 extra) consecrations.
You did a mana calculation with pots and runes which states, that we should easily manage to cast 22 casts in a 3min fight. I know we wouldn't have that much mana as in your example as we would use str gear but I'm sure we would easily get more than 11 casts off.
smilkovpetko wrote:136 Spell Damage = 27 damage to Seal of Command
280 Attack Power (140 Strength) = 20 Damage to Seal of Command
140 Str = 154 (devine strength) = 169 (kings)
Okay we don't always have kings so let's go with the 154 STR.
154 * 2 = 308 AP
308 AP / 14 = 22 DPS on raw white hits.
This is now multiplied with your weapon speed. You assumed 3.5 .
22 * 3,5 = 77 Dmg on a raw normal white swing.
Of this 77 SoC now gets 70%.
77 * 70% = 53,9 dmg to SoC.
smilkovpetko wrote:280 Attack Power = (assuming 3.5 speed) 70 damage which 15% is reduced by Glancing blows (with human racial) = 60 damage
It is true that a glancing blow would deal 15% decreased dmg with 305 weapon rating.
But glancing blows only happen with a probability of 40%.
This leads to:
70 - ( 70 * ( 15% * 40% )) = 70 - ( 70 * 6% ) = 70 - 4,2 = 65,8 dmg
Also if you calculated glancing you would also need to calculate crit as it would double the dmg if a crit happens.
smilkovpetko wrote: (maelstrom scale with spell damage)
http://wowwiki.wikia.com/wiki/Darkmoon_ ... did=339109Yes it might scale with spell power.
BUT!
Having a fixed % procc rate (not ppm like SoC or crusader enchant for example) makes dmc maelstrom a lot less attractive to slow 2h wielders compared to rogues, fury or feral , as a 2h wielder will get a lot less proccs.