smilkovpetko wrote:
Meanwhile if you go full Attack Power Gear then your Mana will be "OOM" . This mean your DPS go down to Swings only instead Judges,Consecrations which are part of the DPS.
How big is the difference of the manapool between an AP-Build and an SP-Build ?
smilkovpetko wrote:Paladin Set = Int + Str (ap) + SP + . = SP + AP .
Just because its a classes set doensnt mean its the best they can do.
smilkovpetko wrote:Nothing will replace that . You can argue this until tomorrow but if your gear have 2 Str , 1 Int will boost that 2 Str to even higher Value.
How does Int boost Str in any way ? Or are you talking about having a bigger manapool allowing it to use more spells ?
smilkovpetko wrote:Crit/Agility is far more important than Str due to Procs and Flat extra 15% Dmg on Everything.
"Far more important" is not really exact. How much better and is there some kind of softcap and maybe some kind of calculation to back up these statements ?
smilkovpetko wrote:other than that - Command is not only DPS , neither Melee Swings. We have rotation which is called :
JotC-SoC - JoC - Consecration . Hammer for Execution . Exorcism for Undeads.
Wouldn't it be more like a priority list rather than a "rotation" ?
smilkovpetko wrote:Hammer and Exorcism scale with Spell Damage.
Currently Hammer scales with AP as well.
smilkovpetko wrote:JoC + Consecration + SoC = 70% of our DPS . All 3 work with Spell Damage.
SoC+White Swings = 50% of our DPS . 2 work with AP.
White Swings = 30% of our DPS. work with AP.
Consecration + JoC = SP. 50% of our DPS.
Source ? Logs maybe ?
So you're saying that JoC + Consec are 50% of our DPS ? We cant really use Consec atm as we dont have a debuff slot and if it would work properply than it wouldn't really deal any dmg as it is supposed to only scale with SP.
smilkovpetko wrote:JoC + SoC + White Swings = procs on Eye of Sulfuras + LBRS + DMF trinket .
Eye of Sulfuras + LBRS + DMF = Scale with Spell Damage .
The Eye of Sulfuras is a legendary questitem ? How can it proc ?
The LBRS-Trinket is supposed to have a quite low PPM-Ratio so how can it be useful ?
DMF-Card doesn't have PPM which is utterly bad for us as we want a very slow 2h-weapon, right ?
smilkovpetko wrote:SoC+JoC+Consecration+3 Items = 80% of our DPS that all of them Scale with Spell Damage.
White Swings will be left out with 20% of our DPS.
I'd really love to see some logs which back up one of these statements otherwise they are just words in an internet forum.
smilkovpetko wrote:Now :
Faster Weapon = Lower Command DPS , Slower Weapon = Higher Command DPS.
Faster Weapon = Higher White Hits , Slower Weapon = Lesser White Hits .
I totally get the Command Part as it works with a PPM-Ratio.
But the White Hit part is kinda messed up. When you say "higher" are you talking about "higher amounts" or "higher damage" and "slower weapons = lesser white hits" ?!?.
Please elaborate.
smilkovpetko wrote:Glancing Blow = 15% or more DPS reduce by White Hits .
Not if we have weaponrating. And humans get 5 for free on maces + swords.
smilkovpetko wrote:If you reduce too much AP , SP abilities will not go much high while you will reduce that 30% DPS.
If you reduce too much SP , AP ability will not go much high while you will reduce that 70% DPS.
WHAT?! Could you rewrite that ? Though english is not my first language i usually get what people are trying to say but im totally lost on this one.
smilkovpetko wrote:
Yes all those 3 Items i mention Scale with Spell Damage and should Scale. I will welcome Theoloras to give you shot about that since he know all the sources about such items.
They might scale, but their scaling is like utterly terrible. Most private servers have the bug that every spell linked to items is treated as an instant spell and scaling with aprox 43% but they definetly shouldn't.
smilkovpetko wrote:Taken more serious ? What about ? The gearwise and DPS ? ...
https://scontent-vie1-1.xx.fbcdn.net/hp ... 8921_o.jpg
https://scontent-vie1-1.xx.fbcdn.net/hp ... 9804_o.jpg
I really dont want to be the mean guy but I don't see any kind of proof in these pictures. Those damagemeters could show any unknown timeframe.
smilkovpetko wrote:The fact that our DPS would be much Higher if Consecration didn't get wiped by another Consecration or Maximum Debuff slots is Real.
If Consec would work properly I would barely do any damage at all. As it isn't supposed to scale with AP.
smilkovpetko wrote:The fact that our DPS would be much Higher if Sanctity Aura didn't get wiped out on SoC , JoC is Real.
"much" ? More like 10% of the part of our DPS which is holy dmg. And I havn't seen any source yet which provides useful information about how much that might be ?!
smilkovpetko wrote:The fact that we would been lesser "OOM" and spam more Max Rank JoC if Benediction was working is Real.
Well I dont think that 15% would be that much if you anyway say that we should use high rank consecration as consec consumes way more mana then anything else.
smilkovpetko wrote:Regarding Command :
http://wowwiki.wikia.com/wiki/Seal_of_C ... did=249861
7 Str or 14 AP = 1 Damage Per Hit
14 SP = 2.8 Damage per hit
7 SP = 1.8 Damage per hit
I red that wowwiki entry but I dont know where you got those numbers from ? Care to elaborate ?
Also "1 Damage Per Hit" of what ? Of a SoCommand-Procc ?