Softarunt wrote:Consecration was doing more than blizzlike damage on feenix too due to some base damage bug.
Killerduki if you believe "proper paladin dps" should be about double of what I saw on feenix you're an idiot, but I already knew that.
Also, I'm not here to argue exact numbers, rather to let people know that they can't compete with real dps even in naxx. I just don't want you to give out false hope
Look i am maybe an idiot , but you are not well known or familiar with our abilities at all.
https://www.youtube.com/watch?v=I1_YEl0Yp8IThis is how much Consecration doing in
Peenix with 200 Spell Damage
This is number that can be achieved here in
Nostalrius without 200 Spell Damage
http://imagizer.imageshack.us/a/img921/2990/f3iptJ.jpgNostalrius:
Seal of Command working with Spell Damage , gets 100% coefficient from Holy Damage .
Peenix:
Seal of command doesn't work with Spell Damage , gets 29% coefficient from Holy Damage and can "Full Resist" in addition (which made it's crits worse damage due to "resist" like spell instead dodge/parry/block).
Reason for lower Crits :
http://blue.cardplace.com/cache/wow-realm-test/391.htm3/15/2005 3:36:38 PM PST
After considering the posts in this thread we have decided to back this change out of patch 1.3.0 completely and re-evaluate the math behind this before making any further changes.
This has mainly been decided because depending on how much crit% the Paladin has with melee vs. spells, this change would have been either a buff or a nerf to the skill:
Based on the change that was made (changing the defense category against the skill from melee to magic), this would have increased the Paladin's DPS by 16%. This is based on the notion that chance to resist against even con is 4% as opposed to about 20% chance to Dodge/Block/Parry/Miss. As a result, if a Paladin had less than a 20% crit chance to spells, this would have been a buff to the skill.
On the other hand, changing the defense category from melee to magic also affected crit damage. Spells cause 50% more damage and melee causes 100% more damage. As a result, Paladins that had a higher than 20% crit chance to spells would have considered this change a nerf to the skill.
Since some Paladins have managed to reach this level of spell crit% and have specifically specced themselves this way, we have decided not to change this for patch 1.3.0.
Thanks to you all for the feedback on this change.
https://report.nostalrius.org/plugins/tracker/?aid=3602Sadly someone is trying to remove this and nerf it (even here) and for some reason they Confirmed even that i posted evidence with video from 2006 that report should be "invalid" or we will issue Nerf.
Judgement of Command:
Peenix - didn't scale with Spell Damage,Holy damage scale 43% , didn't work with sanctity aura , 40% of the time it would waste mana but does no damage (bugged) even as hit cap etc .
Nostalrius - scale low with Spell Damage , scale 100% with Holy Damage , work with sanctity aura , work properly with hit rating gear .
Idiot or not you have the evidence here ^ .
(all i said is that in Nostalrius Paladin would do twice more DPS than Peenix)