Retribution Stat Weights - Updated for Both Specs

WARNING: Lots of math ahead.
I will run through the calculations I took to find these weights. Because of the nature of RNG, the weight of crit will always depend on your AP and SP, but I have included the formulas in the most simple manner in the stat weights, which can be seen at the bottom of this post.
Through various forms of testing (mostly duels outside of IF) I have determined the coefficients of the main Paladin damage abilities. This includes the 6% increased damage with 2H weapons, which applies to SoR, SoC, and White Swings. Note that for Seal of Righteousness and Ironfoe White Swings I am taking into consideration the approximate 15% proc chance on Ironfoe, as well as the 2% proc chance on Hand of Justice. Note that Hand of Justice procs cannot trigger extra Seal of Command procs.
Seal of Righteousness (SoR): 17.4% Spell Power (SP) with 1H when talented
Judgement of Righteousness (JoR): 57.5% SP when talented
Consecration: 30% SP and 34% Attack Power (AP)
White Swings: 25.8% for 2.4 speed (Ironfoe), 29.9% for 3.8 speed (The Unstoppable Force)
Seal of Command (SoComm or SoC): 70% of White Swings, 20% SP
Judgement of Command (JoC): 43% SP
In terms of DPS, that equates to
SoR DPS: 6.5% SP with 2.4 speed 1H (Ironfoe)
JoR DPS: 7.2% SP
Consecration DPS: 3.8% SP plus 4.3% AP
White Swing DPS: 9.5% AP for Ironfoe, 7.8% AP for 2H Weapons
SoC DPS: 2.3% AP, 2.3% SP with 3.8 speed 2H at 44.3% proc rate
JoC DPS: 5.4% SP
Side note: I found that SoC is currently bugged with Holy Damage scaling, and is scaling at approximately 125%.
So in total for scaling, we gain the following for DPS:
1H Ironfoe (using SoR): 17.5% SP as DPS, and 13.8% AP as DPS
2H 3.8 Speed (using SoC): 11.5% SP as DPS, and 14.4% AP as DPS
We use SoR for the Ironfoe spec, and SoC for the 3.8 speed 2H spec, since they are the respective optimal seals.
Now, we must factor in Sanctity Aura, which applies to SoR, JoR, Consecration, SoC, and JoC. This is a 10% damage increase to Holy damage.
1H Ironfoe (using SoR): 19.3% SP as DPS, and 14.2% AP as DPS
2H 3.8 Speed (using SoC): 12.7% SP as DPS, and 15.1% AP as DPS
Now, we get into the fun stuff: Melee crit. Luckily, everything that we use as a Retribution Paladin scales from Melee Crit. However, SoR and Consecration cannot crit. Because of Vengeance, they still can benefit from crit. The next few calculations will be very rough, because as we all know, RNG is RNG. The following calculations include both Ironfoe's proc for 1H, and Hand of Justice's proc for both 1H and 2H 3.8 speed.
As 1H Ironfoe spec, we hit 6.03 times (with damage capable of crits) per 8 seconds, which is the duration of the Vengeance proc. So to achieve theoretical 100% uptime, we would need 16.6% melee crit. Therefore, up to 16.6% melee crit, each point of melee crit would equate to a 0.90% damage increase to all Holy and Physical damage for 8 seconds, which is all of our damage.
For the 1H Ironfoe spec, we use 2 1% attack speed enchants to put us over 6 attacks per refresh window. These enchants should be applied to Legs and Gloves. The Leg enchant comes from the Libram of Rapidity, and the Glove enchant comes from Enchant Gloves - Minor Haste.
As 2H 3.8 speed spec, we hit 4.65 times (with damage capable of crits) per 8 seconds, which is the duration of the Vengeance proc. So to achieve theoretical 100% uptime, we would need 21.5% melee crit. Therefor, up to 21.5% melee crit, each point of melee crit would equate to a 0.70% damage increase to all Holy and Physical damage for 8 seconds, which is all of our damage.
Now, we also know that crit effects base damage. Note that these values assume 0 of every stat, which is technically not possible due to base character stats. I am also calculating in the 6% increased damage while wielding a 2H weapon, which applies to SoC and White Swings, as well as the approximate 15% proc rate on Ironfoe, which applies to White Swings as well as SoR. I will also include the 10% bonus holy damage from Sanctity Aura, as well as the 2% proc chance on Hand of Justice, applying to SoR and White Swings.
SoR Base: 39.9 DPS
JoR Base: 23.4 DPS - can crit
White Swing Base: Depends on Weapon, can crit (57.4 DPS for Ironfoe, 67.7 DPS for The Unstoppable Force)
Consecration Base: 8.8 DPS
SoC Base: 70% of White Swing Base (52.1 DPS for The Unstoppable Force) - can crit
JoC Base: 24.5 DPS - can crit
That means each point of melee crit will impact these abilities in the following way, counting for base values as well as SP/AP scaling:
SoR: 0.90% increase
JoR: 1.40% increase
White Swings: 1.40% increase for 1H (Ironfoe), 1.20% increase for 2H 3.8 speed (The Unstoppable Force)
Consecration: 0.90% increase for 1H (Ironfoe), 0.70% increase for 2H 3.8 speed (The Unstoppable Force)
SoC: 1.20% increase
JoC: 1.20% increase
So for just base values, we get the following dps increases per point of melee crit:
SoR: 0.3591 DPS
JoR: 0.3276 DPS
White Swings: 0.8036 DPS for Ironfoe, 0.8124 DPS for The Unstoppable Force
Note that this can be calulated using these formulas:
1H: 0.0140 x Weapon Damage
2H: 0.0120 x Weapon Damage (remember to include the 6% damage increase from talents!)
Consecration: 0.0792 DPS for 1H, 0.0616 for 2H 3.8 speed
SoC: 0.6252 DPS
JoC: 0.2940 DPS
So from that, we get the following DPS increases from base values from each point of melee crit for the 2 specs:
1H Ironfoe Spec: 1.5695 DPS per 1% melee crit
2H The Unstoppable Force Spec: 1.7932 DPS per 1% melee crit
However, this is only for the base values. The same crit multipliers effect our scaling. The following are the appropriate scaling dps increases per point of melee crit.
SoR: 0.0644% SP increase
JoR: 0.1008% SP increase
White Swings (Ironfoe): 0.1330% AP increase
White Swings (3.8 speed 2H): 0.0936% AP increase
Consecrate (Ironfoe): 0.2700% SP increase, 0.3060% AP increase
Consecrate (3.8 speed 2H): 0.2100% SP increase, 0.2380% AP increase
SoC: 0.0276% SP increase, 0.0276% AP increase
JoC: 0.0648% SP increase
Therefore, we gain the following total increases to scaling per 1% melee crit:
1H Ironfoe Spec: 0.0375% SP increase, 0.0371% AP increase
2H 3.8 Speed Spec: 0.0302% SP increase, 0.0359% AP increase
When we count in the base damage values, we gain the following DPS per point of melee crit:
1H Ironfoe Spec: 1.5659 + 0.0375% SP + 0.0371% AP DPS
2H 3.8 Speed Spec: 1.7932 + 0.0302% SP + 0.0359% AP DPS
Because of the nature of critical hits and Vengeance, there will never be an end-all-be-all DPS value that can be assigned to each point of melee crit. However, we have a strong basis with a formula that can be used by anyone.
STAT WEIGHTS
Now we can look at our full stat weights. These are all given the 10% Blessing of Kings buff, as well as the 10% increased strength talent, Divine Strength.
5% Hit > Anything Else
1 STR = 2.42 AP
17.27 AGI = 1% Melee Crit
1H Ironfoe Spec
1% Melee Crit = 1.5695 + 0.0375% SP + 0.0371% AP DPS
1 AGI = 0.0909 + 0.0022% SP + 0.0022% AP DPS
1 SP = 0.193 DPS
1 AP = 0.142 DPS
1 STR = 0.345 DPS
1 STR = 1.788 SP
1 SP = 1.359 AP
2H 3.8 Speed Spec
1% Melee Crit = 1.7932 + 0.0302% SP + 0.0359% AP DPS
1 AGI = 0.1038 + 0.0018% SP + 0.0021% AP DPS
1 SP = 0.115 DPS
1 AP = 0.151 DPS
1 STR = 0.365 DPS
1 STR = 3.174 SP
1 AP = 1.313 SP
I will run through the calculations I took to find these weights. Because of the nature of RNG, the weight of crit will always depend on your AP and SP, but I have included the formulas in the most simple manner in the stat weights, which can be seen at the bottom of this post.
Through various forms of testing (mostly duels outside of IF) I have determined the coefficients of the main Paladin damage abilities. This includes the 6% increased damage with 2H weapons, which applies to SoR, SoC, and White Swings. Note that for Seal of Righteousness and Ironfoe White Swings I am taking into consideration the approximate 15% proc chance on Ironfoe, as well as the 2% proc chance on Hand of Justice. Note that Hand of Justice procs cannot trigger extra Seal of Command procs.
Seal of Righteousness (SoR): 17.4% Spell Power (SP) with 1H when talented
Judgement of Righteousness (JoR): 57.5% SP when talented
Consecration: 30% SP and 34% Attack Power (AP)
White Swings: 25.8% for 2.4 speed (Ironfoe), 29.9% for 3.8 speed (The Unstoppable Force)
Seal of Command (SoComm or SoC): 70% of White Swings, 20% SP
Judgement of Command (JoC): 43% SP
In terms of DPS, that equates to
SoR DPS: 6.5% SP with 2.4 speed 1H (Ironfoe)
JoR DPS: 7.2% SP
Consecration DPS: 3.8% SP plus 4.3% AP
White Swing DPS: 9.5% AP for Ironfoe, 7.8% AP for 2H Weapons
SoC DPS: 2.3% AP, 2.3% SP with 3.8 speed 2H at 44.3% proc rate
JoC DPS: 5.4% SP
Side note: I found that SoC is currently bugged with Holy Damage scaling, and is scaling at approximately 125%.
So in total for scaling, we gain the following for DPS:
1H Ironfoe (using SoR): 17.5% SP as DPS, and 13.8% AP as DPS
2H 3.8 Speed (using SoC): 11.5% SP as DPS, and 14.4% AP as DPS
We use SoR for the Ironfoe spec, and SoC for the 3.8 speed 2H spec, since they are the respective optimal seals.
Now, we must factor in Sanctity Aura, which applies to SoR, JoR, Consecration, SoC, and JoC. This is a 10% damage increase to Holy damage.
1H Ironfoe (using SoR): 19.3% SP as DPS, and 14.2% AP as DPS
2H 3.8 Speed (using SoC): 12.7% SP as DPS, and 15.1% AP as DPS
Now, we get into the fun stuff: Melee crit. Luckily, everything that we use as a Retribution Paladin scales from Melee Crit. However, SoR and Consecration cannot crit. Because of Vengeance, they still can benefit from crit. The next few calculations will be very rough, because as we all know, RNG is RNG. The following calculations include both Ironfoe's proc for 1H, and Hand of Justice's proc for both 1H and 2H 3.8 speed.
As 1H Ironfoe spec, we hit 6.03 times (with damage capable of crits) per 8 seconds, which is the duration of the Vengeance proc. So to achieve theoretical 100% uptime, we would need 16.6% melee crit. Therefore, up to 16.6% melee crit, each point of melee crit would equate to a 0.90% damage increase to all Holy and Physical damage for 8 seconds, which is all of our damage.
For the 1H Ironfoe spec, we use 2 1% attack speed enchants to put us over 6 attacks per refresh window. These enchants should be applied to Legs and Gloves. The Leg enchant comes from the Libram of Rapidity, and the Glove enchant comes from Enchant Gloves - Minor Haste.
As 2H 3.8 speed spec, we hit 4.65 times (with damage capable of crits) per 8 seconds, which is the duration of the Vengeance proc. So to achieve theoretical 100% uptime, we would need 21.5% melee crit. Therefor, up to 21.5% melee crit, each point of melee crit would equate to a 0.70% damage increase to all Holy and Physical damage for 8 seconds, which is all of our damage.
Now, we also know that crit effects base damage. Note that these values assume 0 of every stat, which is technically not possible due to base character stats. I am also calculating in the 6% increased damage while wielding a 2H weapon, which applies to SoC and White Swings, as well as the approximate 15% proc rate on Ironfoe, which applies to White Swings as well as SoR. I will also include the 10% bonus holy damage from Sanctity Aura, as well as the 2% proc chance on Hand of Justice, applying to SoR and White Swings.
SoR Base: 39.9 DPS
JoR Base: 23.4 DPS - can crit
White Swing Base: Depends on Weapon, can crit (57.4 DPS for Ironfoe, 67.7 DPS for The Unstoppable Force)
Consecration Base: 8.8 DPS
SoC Base: 70% of White Swing Base (52.1 DPS for The Unstoppable Force) - can crit
JoC Base: 24.5 DPS - can crit
That means each point of melee crit will impact these abilities in the following way, counting for base values as well as SP/AP scaling:
SoR: 0.90% increase
JoR: 1.40% increase
White Swings: 1.40% increase for 1H (Ironfoe), 1.20% increase for 2H 3.8 speed (The Unstoppable Force)
Consecration: 0.90% increase for 1H (Ironfoe), 0.70% increase for 2H 3.8 speed (The Unstoppable Force)
SoC: 1.20% increase
JoC: 1.20% increase
So for just base values, we get the following dps increases per point of melee crit:
SoR: 0.3591 DPS
JoR: 0.3276 DPS
White Swings: 0.8036 DPS for Ironfoe, 0.8124 DPS for The Unstoppable Force
Note that this can be calulated using these formulas:
1H: 0.0140 x Weapon Damage
2H: 0.0120 x Weapon Damage (remember to include the 6% damage increase from talents!)
Consecration: 0.0792 DPS for 1H, 0.0616 for 2H 3.8 speed
SoC: 0.6252 DPS
JoC: 0.2940 DPS
So from that, we get the following DPS increases from base values from each point of melee crit for the 2 specs:
1H Ironfoe Spec: 1.5695 DPS per 1% melee crit
2H The Unstoppable Force Spec: 1.7932 DPS per 1% melee crit
However, this is only for the base values. The same crit multipliers effect our scaling. The following are the appropriate scaling dps increases per point of melee crit.
SoR: 0.0644% SP increase
JoR: 0.1008% SP increase
White Swings (Ironfoe): 0.1330% AP increase
White Swings (3.8 speed 2H): 0.0936% AP increase
Consecrate (Ironfoe): 0.2700% SP increase, 0.3060% AP increase
Consecrate (3.8 speed 2H): 0.2100% SP increase, 0.2380% AP increase
SoC: 0.0276% SP increase, 0.0276% AP increase
JoC: 0.0648% SP increase
Therefore, we gain the following total increases to scaling per 1% melee crit:
1H Ironfoe Spec: 0.0375% SP increase, 0.0371% AP increase
2H 3.8 Speed Spec: 0.0302% SP increase, 0.0359% AP increase
When we count in the base damage values, we gain the following DPS per point of melee crit:
1H Ironfoe Spec: 1.5659 + 0.0375% SP + 0.0371% AP DPS
2H 3.8 Speed Spec: 1.7932 + 0.0302% SP + 0.0359% AP DPS
Because of the nature of critical hits and Vengeance, there will never be an end-all-be-all DPS value that can be assigned to each point of melee crit. However, we have a strong basis with a formula that can be used by anyone.
STAT WEIGHTS
Now we can look at our full stat weights. These are all given the 10% Blessing of Kings buff, as well as the 10% increased strength talent, Divine Strength.
5% Hit > Anything Else
1 STR = 2.42 AP
17.27 AGI = 1% Melee Crit
1H Ironfoe Spec
1% Melee Crit = 1.5695 + 0.0375% SP + 0.0371% AP DPS
1 AGI = 0.0909 + 0.0022% SP + 0.0022% AP DPS
1 SP = 0.193 DPS
1 AP = 0.142 DPS
1 STR = 0.345 DPS
1 STR = 1.788 SP
1 SP = 1.359 AP
2H 3.8 Speed Spec
1% Melee Crit = 1.7932 + 0.0302% SP + 0.0359% AP DPS
1 AGI = 0.1038 + 0.0018% SP + 0.0021% AP DPS
1 SP = 0.115 DPS
1 AP = 0.151 DPS
1 STR = 0.365 DPS
1 STR = 3.174 SP
1 AP = 1.313 SP