Larsen wrote:Basically, no. Not if your criteria for success are anything like other people's. There are five main problems:
1) Vanilla paladins don't have a taunt, so grabbing aggro is virtually impossible. You won't be able to tank swap or take over from a dead MT. If you ever try to raid as a prot paladin, the only thing you can really do is tank trash mobs. You can't replace the MT in an emergency, you can't be part of a tank rotation, and you can't tank anything that needs to be taunted for any other reason.
2) Paladins have neither the tanking cooldowns of the warrior nor the extremely high armor and health of the druid. Prot paladins are simply squishy, they don't have the survivability to tank anything really difficult.
3) Most of the paladin's threat generation comes from reflective damage, meaning they have to get hit by a mob in order to generate proper threat on it. If a mob isn't hitting them, they generate almost no threat on it. Coupled with the lack of a taunt, it means that getting a mob's attention is almost impossible. If you pull and can avoid losing aggro the entire fight, things are okay, but vanilla tanks lose aggro all the time.
4) Mana is a huge issue. Your spells cost a ton of mana, you have almost no mana, it just doesn't work very well. You can only keep going for about a minute or so before you simply have no ammunition left. It can be stretched out a little by using a lower rank of Consecration, but then you're even more likely to lose aggro.
5) Paladin gear isn't itemized for tanking. This means you have to use all kinds of off-set pieces if you want proper tank stats. It's alright while you're still doing dungeons as the blue tank gear is there, but there isn't a full set of non-tier raid tank gear until ZG, and even then it's not exactly amazing gear.
Because of these problems, a prot paladin can't really tank anything beyond 5-man instances, and even this is often problematic because of their incomplete toolset. For example, tanking anything at all without a taunt is a big handicap. Your group also has to live with the fact that you need to drink after literally every pull. This adds quite a lot of time to any dungeon run.
Prot paladins do one thing well: AoE threat. If the mobs are hitting you and you have mana to spam Consecration, you can hold reasonably solid aggro on an indefinite amount of mobs. However, there are practically no boss encounters where this is relevant, so it's basically a trash clearing thing, and it's not as though this is necessary anywhere. Certainly not to the point where people would ever consider bringing a prot paladin. Also, ferals druid have pretty good AoE threat as well and can tank much better than paladins.
This.
I played a 5-man prot pally on feenix (1.12.1 patch) for around a year, and until I got 390+ def/15% dodge/15% parry/17% block gear, the engi shield, and ironfoe (which I'm not sure that you can get here pre-raid?) it was
pain. Even with that gear, I regularly got rocked by Gandling in Scholo and Balnazzar in Strat Live unless I had an
super prosauce healer with good gear because lol3900HP.
You'd be better off rolling a feral druid as a 'fun char that can tank 5-mans' or a warrior if you plan on doing anything serious afterwards.