Prot Paladin

Prot Paladin

by LittleSorcerer » Fri Feb 27, 2015 9:16 am

Hello everyone, I am really wanting to be a protection paladin in the upcoming launch. I've played wow since BC and played everquest since 2000 so I understand warriors being the best raid tank. But is it possible for me to play a protection paladin and have any resemblance of successes?
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Re: Prot Paladin

by tarja » Fri Feb 27, 2015 11:26 am

Ive played a prot pally alt on ED, with 1.12 patch it was "ok" for 5 man dungeons if you can live with drinking after each trash pack.
Probably ok for an "exotic" alt but not viable for raids.
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Re: Prot Paladin

by Larsen » Wed Mar 04, 2015 2:14 am

Basically, no. Not if your criteria for success are anything like other people's. There are five main problems:

1) Vanilla paladins don't have a taunt, so grabbing aggro is virtually impossible. You won't be able to tank swap or take over from a dead MT. If you ever try to raid as a prot paladin, the only thing you can really do is tank trash mobs. You can't replace the MT in an emergency, you can't be part of a tank rotation, and you can't tank anything that needs to be taunted for any other reason.

2) Paladins have neither the tanking cooldowns of the warrior nor the extremely high armor and health of the druid. Prot paladins are simply squishy, they don't have the survivability to tank anything really difficult.

3) Most of the paladin's threat generation comes from reflective damage, meaning they have to get hit by a mob in order to generate proper threat on it. If a mob isn't hitting them, they generate almost no threat on it. Coupled with the lack of a taunt, it means that getting a mob's attention is almost impossible. If you pull and can avoid losing aggro the entire fight, things are okay, but vanilla tanks lose aggro all the time.

4) Mana is a huge issue. Your spells cost a ton of mana, you have almost no mana, it just doesn't work very well. You can only keep going for about a minute or so before you simply have no ammunition left. It can be stretched out a little by using a lower rank of Consecration, but then you're even more likely to lose aggro.

5) Paladin gear isn't itemized for tanking. This means you have to use all kinds of off-set pieces if you want proper tank stats. It's alright while you're still doing dungeons as the blue tank gear is there, but there isn't a full set of non-tier raid tank gear until ZG, and even then it's not exactly amazing gear.

Because of these problems, a prot paladin can't really tank anything beyond 5-man instances, and even this is often problematic because of their incomplete toolset. For example, tanking anything at all without a taunt is a big handicap. Your group also has to live with the fact that you need to drink after literally every pull. This adds quite a lot of time to any dungeon run.

Prot paladins do one thing well: AoE threat. If the mobs are hitting you and you have mana to spam Consecration, you can hold reasonably solid aggro on an indefinite amount of mobs. However, there are practically no boss encounters where this is relevant, so it's basically a trash clearing thing, and it's not as though this is necessary anywhere. Certainly not to the point where people would ever consider bringing a prot paladin. Also, ferals druid have pretty good AoE threat as well and can tank much better than paladins.
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Re: Prot Paladin

by kegboy123 » Thu Mar 05, 2015 2:22 am

6. redoubt and reckoning requires u to be crit to even work
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Re: Prot Paladin

by kfcrampage » Thu Mar 05, 2015 4:03 am

Prot paladin can be viable for certain fights. Mana isn't an issue due to consumables being popped all day.

The ONE and ONLY reason they aren't viable is because NO TAUNT. That's literally it. I made a prot paladin, and he's got pretty tanky gear, not BiS, but he won't die as fast as this guy's making it out to be.

With very little skill: you can do 5 mans
With more skill: you can tank aq20, and anything ZG but hakkar (taunt req)
With epic skill: you can tank most, if not all trash in 40 mans, & some bosses.

Why do I say this? because it's been done successfully by 2 paladins on a different server (naxx progression). They are near best in slot gear, they know what the f*** they're doing, and they put a LOT of effort into it.

Simply put: if you want to tank, just make a warrior and get rid of the headache.
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Re: Prot Paladin

by Larsen » Thu Mar 05, 2015 3:57 pm

You can also heal with an elemental shaman, it doesn't make elemental shamans viable healers. The fact that two people did it means nothing. In fact, the fact that two people did it should tell you that it isn't viable. If it was, lots of people would do it.

Viable doesn't mean "somewhat possible once the guild has progressed past the content and given the paladin BiS tank gear." Almost everything would be viable under that criterion.
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Re: Prot Paladin

by kegboy123 » Thu Mar 05, 2015 8:35 pm

actually ele is a good healer

much better then a prot pally for end game
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Re: Prot Paladin

by potcorn » Wed Mar 25, 2015 12:15 pm

Larsen wrote:Basically, no. Not if your criteria for success are anything like other people's. There are five main problems:

1) Vanilla paladins don't have a taunt, so grabbing aggro is virtually impossible. You won't be able to tank swap or take over from a dead MT. If you ever try to raid as a prot paladin, the only thing you can really do is tank trash mobs. You can't replace the MT in an emergency, you can't be part of a tank rotation, and you can't tank anything that needs to be taunted for any other reason.

2) Paladins have neither the tanking cooldowns of the warrior nor the extremely high armor and health of the druid. Prot paladins are simply squishy, they don't have the survivability to tank anything really difficult.

3) Most of the paladin's threat generation comes from reflective damage, meaning they have to get hit by a mob in order to generate proper threat on it. If a mob isn't hitting them, they generate almost no threat on it. Coupled with the lack of a taunt, it means that getting a mob's attention is almost impossible. If you pull and can avoid losing aggro the entire fight, things are okay, but vanilla tanks lose aggro all the time.

4) Mana is a huge issue. Your spells cost a ton of mana, you have almost no mana, it just doesn't work very well. You can only keep going for about a minute or so before you simply have no ammunition left. It can be stretched out a little by using a lower rank of Consecration, but then you're even more likely to lose aggro.

5) Paladin gear isn't itemized for tanking. This means you have to use all kinds of off-set pieces if you want proper tank stats. It's alright while you're still doing dungeons as the blue tank gear is there, but there isn't a full set of non-tier raid tank gear until ZG, and even then it's not exactly amazing gear.

Because of these problems, a prot paladin can't really tank anything beyond 5-man instances, and even this is often problematic because of their incomplete toolset. For example, tanking anything at all without a taunt is a big handicap. Your group also has to live with the fact that you need to drink after literally every pull. This adds quite a lot of time to any dungeon run.

Prot paladins do one thing well: AoE threat. If the mobs are hitting you and you have mana to spam Consecration, you can hold reasonably solid aggro on an indefinite amount of mobs. However, there are practically no boss encounters where this is relevant, so it's basically a trash clearing thing, and it's not as though this is necessary anywhere. Certainly not to the point where people would ever consider bringing a prot paladin. Also, ferals druid have pretty good AoE threat as well and can tank much better than paladins.
This.

I played a 5-man prot pally on feenix (1.12.1 patch) for around a year, and until I got 390+ def/15% dodge/15% parry/17% block gear, the engi shield, and ironfoe (which I'm not sure that you can get here pre-raid?) it was pain. Even with that gear, I regularly got rocked by Gandling in Scholo and Balnazzar in Strat Live unless I had an super prosauce healer with good gear because lol3900HP.

You'd be better off rolling a feral druid as a 'fun char that can tank 5-mans' or a warrior if you plan on doing anything serious afterwards.
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Re: Prot Paladin

by Escudo » Mon Jun 22, 2015 4:56 pm

I don't plan on raidings. I simply have no time to get there and will just casually play my character doing 5-men dungeons till lvl 60.

How effective are prot pallies at holding aggro at these low levels, having established that if threat is lost it's pretty much impossible to get it back.
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