Leaked information By Archives of WowWiki about SoR

http://wowwiki.wikia.com/wiki/Seal_of_R ... did=566030
Revision as of 15:46, March 28, 2007
Math
Seal of Righteousness on a one-handed weapon. 22 + (2 * (WeaponSpeed*10) - 30) + (WeaponSpeed*0.092*SpellDamage) = Damage per Second
Effectively, SoR gains 9.2% of spell damage per 1.0 of weapon speed.
Seal of Righteousness on a two-handed weapon. 33 + (2.3 * (WeaponSpeed*10) - 34.5) + (WeaponSpeed*0.108*SpellDamage) = Damage per Second
SoR gains 10.8% of spell damage per 1.0 of weapon speed.
Example: A 2.2 speed weapon gains about 18.4% of spell damage per hit. This effectively makes spell damage add consistent DPS, no matter weapon speed.
Time to see what's the difference between Nostalrius Coefficient and the way it should scale.
Another Following revision later :
http://wowwiki.wikia.com/wiki/Seal_of_R ... id=1005277
Revision as of 14:59, November 27, 2007
The above didnt quite fit for me, after awhile testing around, using a tonn of different formulas i came up with this:
((26.1043*weaponspeed)+0.03*((max weapon dmg + min weapon dmg)/2-1)) + (spelldmg*weaponspeed*0.092)
This one only works for 1 handed weapons, if you're seeing inconsistancies remember your talents and/or set bonuses.
The maths is in the tooltip.
It is:
[cond(eq(HND,1),0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1,1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1)]
cond = ? eq = it is a mathematic term for Equaliser http://en.wikipedia.org/wiki/Equaliser_ ... ematics%29 HND = ? MWS = Main Weapon Speed MW = Maximum Weapon (highest damage) mw = minimum weapon (lowest damage)
It seem it has 3 parts
1) cond(eq(HND,1) 2) 0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1 3) 1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1
http://wowwiki.wikia.com/wiki/Seal_of_R ... id=1005300
The maths is in the tooltip.
[cond(eq(HND,1),0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1,1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1)]
cond = ? (must be some mathematic term, but i am not into that enough to figure out which one)
eq = it is a mathematic term for Equaliser http://en.wikipedia.org/wiki/Equaliser_ ... ematics%29
HND = ? (my guess is that the +holy damage)
MWS = Main Weapon Speed
MW = Maximum Weapon (highest damage)
mw = minimum weapon (lowest damage)
( in my opinion what Nostalrius currently missing is MW and mw) in what i was researching over 5 months about this i remember back in Vanilla and never seen in any Privacy Server.
Also Spell Damage Coefficient should multiply each "Second" if we use 1h Weapon . Example : 1.0 = 9% spell damage , 2.0 = 18% spell damage etc .
Apparently i see that we remain at 10% regardless of the speed .
(would love comment by Theloras and others) .
Revision as of 15:46, March 28, 2007
Math
Seal of Righteousness on a one-handed weapon. 22 + (2 * (WeaponSpeed*10) - 30) + (WeaponSpeed*0.092*SpellDamage) = Damage per Second
Effectively, SoR gains 9.2% of spell damage per 1.0 of weapon speed.
Seal of Righteousness on a two-handed weapon. 33 + (2.3 * (WeaponSpeed*10) - 34.5) + (WeaponSpeed*0.108*SpellDamage) = Damage per Second
SoR gains 10.8% of spell damage per 1.0 of weapon speed.
Example: A 2.2 speed weapon gains about 18.4% of spell damage per hit. This effectively makes spell damage add consistent DPS, no matter weapon speed.
Time to see what's the difference between Nostalrius Coefficient and the way it should scale.
Another Following revision later :
http://wowwiki.wikia.com/wiki/Seal_of_R ... id=1005277
Revision as of 14:59, November 27, 2007
The above didnt quite fit for me, after awhile testing around, using a tonn of different formulas i came up with this:
((26.1043*weaponspeed)+0.03*((max weapon dmg + min weapon dmg)/2-1)) + (spelldmg*weaponspeed*0.092)
This one only works for 1 handed weapons, if you're seeing inconsistancies remember your talents and/or set bonuses.
The maths is in the tooltip.
It is:
[cond(eq(HND,1),0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1,1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1)]
cond = ? eq = it is a mathematic term for Equaliser http://en.wikipedia.org/wiki/Equaliser_ ... ematics%29 HND = ? MWS = Main Weapon Speed MW = Maximum Weapon (highest damage) mw = minimum weapon (lowest damage)
It seem it has 3 parts
1) cond(eq(HND,1) 2) 0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1 3) 1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1
http://wowwiki.wikia.com/wiki/Seal_of_R ... id=1005300
The maths is in the tooltip.
[cond(eq(HND,1),0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1,1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1)]
cond = ? (must be some mathematic term, but i am not into that enough to figure out which one)
eq = it is a mathematic term for Equaliser http://en.wikipedia.org/wiki/Equaliser_ ... ematics%29
HND = ? (my guess is that the +holy damage)
MWS = Main Weapon Speed
MW = Maximum Weapon (highest damage)
mw = minimum weapon (lowest damage)
( in my opinion what Nostalrius currently missing is MW and mw) in what i was researching over 5 months about this i remember back in Vanilla and never seen in any Privacy Server.
Also Spell Damage Coefficient should multiply each "Second" if we use 1h Weapon . Example : 1.0 = 9% spell damage , 2.0 = 18% spell damage etc .
Apparently i see that we remain at 10% regardless of the speed .
(would love comment by Theloras and others) .