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Leaked information By Archives of WowWiki about SoR

PostPosted: Sun Oct 25, 2015 3:55 am
by smilkovpetko
http://wowwiki.wikia.com/wiki/Seal_of_R ... did=566030

Revision as of 15:46, March 28, 2007

Math

Seal of Righteousness on a one-handed weapon. 22 + (2 * (WeaponSpeed*10) - 30) + (WeaponSpeed*0.092*SpellDamage) = Damage per Second
Effectively, SoR gains 9.2% of spell damage per 1.0 of weapon speed.

Seal of Righteousness on a two-handed weapon. 33 + (2.3 * (WeaponSpeed*10) - 34.5) + (WeaponSpeed*0.108*SpellDamage) = Damage per Second
SoR gains 10.8% of spell damage per 1.0 of weapon speed.


Example: A 2.2 speed weapon gains about 18.4% of spell damage per hit. This effectively makes spell damage add consistent DPS, no matter weapon speed.

Time to see what's the difference between Nostalrius Coefficient and the way it should scale.

Another Following revision later :

http://wowwiki.wikia.com/wiki/Seal_of_R ... id=1005277

Revision as of 14:59, November 27, 2007

The above didnt quite fit for me, after awhile testing around, using a tonn of different formulas i came up with this:

((26.1043*weaponspeed)+0.03*((max weapon dmg + min weapon dmg)/2-1)) + (spelldmg*weaponspeed*0.092)
This one only works for 1 handed weapons, if you're seeing inconsistancies remember your talents and/or set bonuses.

The maths is in the tooltip.

It is:

[cond(eq(HND,1),0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1,1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1)]

cond = ? eq = it is a mathematic term for Equaliser http://en.wikipedia.org/wiki/Equaliser_ ... ematics%29 HND = ? MWS = Main Weapon Speed MW = Maximum Weapon (highest damage) mw = minimum weapon (lowest damage)

It seem it has 3 parts

1) cond(eq(HND,1) 2) 0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1 3) 1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1

http://wowwiki.wikia.com/wiki/Seal_of_R ... id=1005300

The maths is in the tooltip.


[cond(eq(HND,1),0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1,1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1)]

cond = ? (must be some mathematic term, but i am not into that enough to figure out which one)

eq = it is a mathematic term for Equaliser http://en.wikipedia.org/wiki/Equaliser_ ... ematics%29

HND = ? (my guess is that the +holy damage)

MWS = Main Weapon Speed

MW = Maximum Weapon (highest damage)

mw = minimum weapon (lowest damage)


( in my opinion what Nostalrius currently missing is MW and mw) in what i was researching over 5 months about this i remember back in Vanilla and never seen in any Privacy Server.

Also Spell Damage Coefficient should multiply each "Second" if we use 1h Weapon . Example : 1.0 = 9% spell damage , 2.0 = 18% spell damage etc .

Apparently i see that we remain at 10% regardless of the speed .

(would love comment by Theloras and others) .

Re: Leaked information By Archives of WowWiki about SoR

PostPosted: Sun Oct 25, 2015 4:18 am
by smilkovpetko
And finally "Attack Power" which everyone point at me like "delusional" .

There is perfect explanation by Wikipedia!.

http://wowwiki.wikia.com/wiki/Seal_of_R ... id=1096995

Revision as of 09:34, January 1, 2008

Added Holy damage for a one-handed weapon

= 0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1

Added Holy damage for a two-handed weapon

= 1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1


Where:
MWS = main weapon speed
MW = maximum weapon damage
mw = minimum weapon damage

Miscellaneous

Spell damage coefficients

9.2% per 1.0 weapon speed, One-handed Seal of Righteousness
10.8% per 1.0 weapon speed, Two-handed Seal of Righteousness

Attack Power

Attack Power does increase the damage done by a very small amount because the formula does use the final weapon damage not the base weapon damage. Using max rank Blessing of Might with a lvl 70 two-handed weapon you will get a difference of ~1-2 damage per hit.

Tooltip Mechanics

The added Holy damage per hit as stated inside the tooltip, equals:

cond(eq(HND,1),0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1, 1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1)

HND = weapon handedness (1 or 2)
MWS = main weapon speed
MW = maximum weapon damage
mw = minimum weapon damage

cond() and eq() are programming logic terms used inside the tooltip. eq() will check equality of HND (handedness of weapon) against the value 1, and returns a true or false value. cond() will then check this result, and if true, parses the first part of the formula. If false (HND = 2, which is not equal to 1), then it parses the second part of the formula.

Re: Leaked information By Archives of WowWiki about SoR

PostPosted: Tue Oct 27, 2015 5:19 pm
by Theloras
Duki does have a point, as is shown from the link above - It's not an astronomical difference but it is an increase:

Attack Power
Attack Power does increase the damage done by a very small amount because the formula does use the final weapon damage not the base weapon damage. Using max rank Blessing of Might with a lvl 70 two-handed weapon you will get a difference of ~1-2 damage per hit.

Re: Leaked information By Archives of WowWiki about SoR

PostPosted: Tue Oct 27, 2015 10:14 pm
by smilkovpetko
Theloras wrote:Duki does have a point, as is shown from the link above - It's not an astronomical difference but it is an increase:

Attack Power
Attack Power does increase the damage done by a very small amount because the formula does use the final weapon damage not the base weapon damage. Using max rank Blessing of Might with a lvl 70 two-handed weapon you will get a difference of ~1-2 damage per hit.



also don't forget that the spell coefficient , which here is not proper and should be working on each second speed instead constant coefficient.

read the explanation you would discover how poor our sor currently is compare to what should be.

(example) 1.0 - 9% spell coefficient on 1h , 2.0 speed - 18% spell coefficient on 1h , 3.0 speed - 27% spell coefficient on 1h .

apparently nostalrius is not using this .

https://report.nostalrius.org/plugins/tracker/?aid=2762

explained here .

Re: Leaked information By Archives of WowWiki about SoR

PostPosted: Thu Oct 29, 2015 7:10 pm
by sfolz
This revision was made MONTHS into Burning Crusade, and none of the previous revisions corroborate your claims of adjustable spelldmg and AP scaling.

Re: Leaked information By Archives of WowWiki about SoR

PostPosted: Thu Oct 29, 2015 7:58 pm
by smilkovpetko
sfolz wrote:This revision was made MONTHS into Burning Crusade, and none of the previous revisions corroborate your claims of adjustable spelldmg and AP scaling.


and where you can see that something have been changed between tbc and vanilla?
(there is no patch notes or whatever to oppose this) .

The seal been always working the same TBC and Vanilla (after 1.9 patch) .

The scaling always been working the same Vanilla and TBC.

(only difference was the time duration and extra rank ) .

"the only change was this"

http://wowwiki.wikia.com/wiki/Patch_2.1.0

Improved Seal of Righteousness: The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.

Seal of Righteousness: This seal will no longer cause additional chances for weapon procs to trigger.

See nothing regarding coefficient about sp or ap . Which mean all the same.

Seal of Righteousness: The tooltip for this ability has been improved. It now displays a different number for one-handed weapons and two-handed weapons, and adjusts to the speed of your current weapon. It displays a single number, rather than a range of numbers for different handedness and speeds.


The only change was "the minimum-maximum" weapon damage was removed at patch 2.2.0 (apparently in nostalrius is currently like this where it should not) "the damage in nostalrius should variate instead single number" .
Single number is 2.2.0 patch.

(see i am not wrong posting this at all) .

Re: Leaked information By Archives of WowWiki about SoR

PostPosted: Sat Oct 31, 2015 10:18 pm
by GTrax
If what you are saying is TRUE and fix is done according to what's in your post. SoR is going to be the new meta for Paladins. <3

Re: Leaked information By Archives of WowWiki about SoR

PostPosted: Sat Oct 31, 2015 10:32 pm
by Theloras
GTrax wrote:If what you are saying is TRUE and fix is done according to what's in your post. SoR is going to be the new meta for Paladins. <3


Actually, 1Hand SoR with spell dmg gear + Ironfoe was better than traditional 2hand Ret DPS on Peenix due to the bugs.

Re: Leaked information By Archives of WowWiki about SoR

PostPosted: Sun Nov 01, 2015 3:34 pm
by GTrax
Yes , I've heard that also. That's why you occasionally see me in world chat doing "LFM BRD Lava runs.

Re: Leaked information By Archives of WowWiki about SoR

PostPosted: Sun Nov 01, 2015 3:43 pm
by smilkovpetko
http://wowwiki.wikia.com/wiki/Patch_1.9.0

patch 1.9.0

-On-next-swing abilities will no longer cause multiple weapon procs on a single swing.

sorry lads for destroying your day >.< you must be happy that still this is working .