Bugs

Bugs

by simppi » Wed Mar 11, 2015 3:40 pm

I havn't been able to find any bug report section (if there is, someone point me there plix) so I'm just gonna write this here.
From what I have been able to discern, palas currently is the most buggy class and here are some things I've come across.
1. Benediction does not work at all.
2. Reckoning only stacks once, while it's supposed to stack 5 times. EDIT: nvm, it does stack five times, dunno why it wasn't working for me at first.
3. BoS can crit.
4. Retribution Aura can do dmg through Divine Shield.
5. SoC procs can be dodged or parried.

As per usual, Paladins are the most bugged class on a private server.
Last edited by simppi on Wed Mar 11, 2015 4:27 pm, edited 1 time in total.
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Re: Bugs

by Youfie » Wed Mar 11, 2015 3:44 pm

simppi wrote:I havn't been able to find any bug report section (if there is, someone point me there plix) so I'm just gonna write this here.
From what I have been able to discern, palas currently is the most buggy class and here are some things I've come across.
1. Benediction does not work at all.

What do you mean?
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Re: Bugs

by simppi » Wed Mar 11, 2015 3:45 pm

Youfie wrote:What do you mean?


I mean it doesn't work
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Re: Bugs

by auk » Wed Mar 11, 2015 8:55 pm

I believe SoC procs should be subject to physical attack checks. they should also crit for 2x and behave as physical attacks despite dealing holy damage.
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Re: Bugs

by simppi » Thu Mar 12, 2015 9:45 am

auk wrote:I believe SoC procs should be subject to physical attack checks. they should also crit for 2x and behave as physical attacks despite dealing holy damage.


Then you're wrong, SoC has never been dodge- or parryable in retail, they count as special attacks or w/e it's called (like mortal strike). But if you dont have enough hit%, it's the auto-attack, not the SoC proc, that doesn't hit.
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Re: Bugs

by auk » Thu Mar 12, 2015 3:51 pm

simppi wrote:
auk wrote:I believe SoC procs should be subject to physical attack checks. they should also crit for 2x and behave as physical attacks despite dealing holy damage.


Then you're wrong, SoC has never been dodge- or parryable in retail, they count as special attacks or w/e it's called (like mortal strike). But if you dont have enough hit%, it's the auto-attack, not the SoC proc, that doesn't hit.

special attacks can be blocked/dodged/parried...
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Re: Bugs

by auk » Thu Mar 12, 2015 3:58 pm

I'd look at it this way. SoC is a melee attack that gets triggered when it procs. Despite the fact that it deals holy damage and is yellow, it is subject to all the checks that melee attacks are subject to. That is hit/miss/block/dodge/parry as well as 2x crit (spells crit 1.5x).

hope you learned something.
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Re: Bugs

by pasiutlige » Fri Mar 13, 2015 2:36 am

1.3.0 patch Notes wrote:Seal of Command - The damage effects can now be resisted instead of dodged, blocked, or parried.


No, it should not do any melee checks, because currently it is counted as both, spell and melee, so effectively it gets blocked + resisted on same hit. Rogue renders you totaly useless when evasion is used, and considering paladins allready having really low damage (except with the bug of judgment of crusader, except ofc there is no point if hit is totaly avoided anyway) I call for a fix.
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Re: Bugs

by auk » Fri Mar 13, 2015 5:17 am

ill look a little more into it

im almost positive soc went through melee checks throughout vanilla
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Re: Bugs

by Grayfoxb » Fri Mar 13, 2015 10:41 am

another thing that should also be looked into:

Add the 0.5 sec delay on SoC proc after a white hit so we get benefit from vengeance ++

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