Thrashing wrote:Youfie wrote:Isn't Clearcasting suppposed to be a per-spell chance, rather than a per-tick ?
Not that I'm aware of. I remember using Arcane Missiles often on retail because when you were almost oom it would give a higher chance to proc a clearcast than a simple frostbolt.
Hum, I'm not too sure. I always thought this mechanic was a nasty bug on every private server.
And actually, looking at some movies from retail tends to prove there was only one hit per spell that could trigger the talent.
Like in
this sequence from retail : Faxmonkey aoe-grinds
93 (yes, ninety three, bitches !) mobs at the same time.
There is absolutely 0 proc after a Frost Nova, a Flame Strike, a CoC and Arcane Explosion x3, then CoC again (failed, only hits one mob). This is only a few Arcane Explosions later that the talent procs for the first time. The fact that there are 93 mobs being hit by the spells (except for the first CoC ; and maybe not every aoe hits every single mob due to range or anything, but they still hit dozens) is proved right after in the video.
I'm too lazy to calculate the probability of Clearcasting being on a per-tick chance and still not procing on 93 targets x 6-8 spells lol, but it is definitely incredibly low.
Maybe Arcane Missiles triggers the talent in a different way as it is a channeled spell, but I couldn't find anything about this.
Never played a Mage on Nostalrius anyway, so I don't know exactly how it's scripted here. I'm not too worried because this is typically the kind of things that would have been carefully looked into by the devs. And if it's not fixed, well I hope Viper will see this and fixes it

. The talent should have only one chance per spell to proc, and apparently a spell should hit at least one target to be able to trigger the talent.