Major issue: Mana regen from Drink

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Major issue: Mana regen from Drink

by ravester » Sun Sep 06, 2015 10:41 pm

I'm here to highlight the current state of mana regen from Drink and beg to the devs gives major priority to this. Seeing this was already reported by the user Morgo/Chizm in the bug tracker (https://report.nostalrius.org/plugins/tracker/?aid=1785). But i want to claim some attention to let the community in general know this problem since this affect a huge part of the game play, firstly for mana users, but affects the game experience by slowing down the game for everyone else doing bgs/dungeons/raids/quest group and etc. The following is my observed data:

//Formula:
//Priests and mages: 13 + (spirit / 4) mana per tick

//lv60 Mage 4998mana ingame mana_regen observed:
//com 170 spirit + 0mp5 55 mana per tick
//com 170 spirit + 4mp5 56 mana per tick

//Conjured Crystal Water water: restores 140mana every sec over 30sec = 4200mana total.

from 202mana to 4290mana with Crystal Water = 4088 mana gained over 30 sec
from 1882mana to 2487mana without Crystal Water = 605 mana gained over 30 sec (only spirit regen)

So: 4088 less the 605mana gained from spirit = 3483

In conclusion, the total mana gained from Crystal Water was ~3483 mana gained over 30 sec. instead of 4200

Source: http://vanilla-wow.wikia.com/wiki/Spirit
http://db.valkyrie-wow.org/?item=80790
https://forum.nostalrius.org/viewtopic. ... er#p116164
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Re: Major issue: Mana regen from Drink

by Dreez » Sun Sep 06, 2015 10:50 pm

spirit and spirit manaregen is fully working as intended,

the issue is that lag makes you miss mana regen ticks resulting in less effect of the water itself

simply take a look at the ticks themselves
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Re: Major issue: Mana regen from Drink

by gotmilk0112 » Sun Sep 06, 2015 11:06 pm

Dreez wrote:the issue is that lag makes you miss mana regen ticks resulting in less effect of the water itself


wat

Since when does "lag" cause you to "miss regen ticks" ? I've never heard anything like that.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
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Re: Major issue: Mana regen from Drink

by Dreez » Sun Sep 06, 2015 11:17 pm

just try it out yourself then?

observed:
167 spirit --> 54 mana / tick
while drinking --> 334 mana / tick

how it should be:
13+ (167/4) = 54,75 mana / tick
while drinking: additional 140 mana /sec, ticks occur every 2 seconds --> 280 mana / tick
280 + 54 = 334 mana /tick

fully working as intended


it has to be about missing ticks (somehow, most likely due to lag issues)
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Re: Major issue: Mana regen from Drink

by roland79 » Mon Sep 07, 2015 5:07 am

Maybe a solution is to make the water last longer? Like 32 instead of 30?
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Re: Major issue: Mana regen from Drink

by Dreez » Mon Sep 07, 2015 9:01 am

nope, bad solution. Just gotta make sure all ticks actually occur
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Re: Major issue: Mana regen from Drink

by ravester » Mon Sep 07, 2015 7:25 pm

Good news! in the same day, some hours before i've made this topic (i've wrote this 2 days prior but just posted yesterday), the dev Daemon have wrote a quick update, which i think, will be available after the wednesday weekly update. :)

Daemon (devdaemon) wrote:To be retested after the lag fix patches.

°Status changed from Confirmed to New
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Re: Major issue: Mana regen from Drink

by Dreez » Mon Sep 07, 2015 7:42 pm

observed:
- 12 ticks,
- 338 mana/tick (280 from the water, 58 from 182 spirit)
- 4056 mana,


should've been:
- 15 ticks (14 ticks if badly timed)
- 338 mana/tick
- 5070 mana

max I could reproduce with a perfectly timed drinking was 13 ticks which should've been 15 when perfectly timed

That's with 7.8k online, tested in orgrimmar --> I guess it got better
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