Hopefully someone can confirm this because I very specifically remember this mechanic in Vanilla:
Your chance to hit against an enemy player (weapons & Spells) was not determined by weapon skills or difference in level. This gave a fair(er) chance to lower level characters who got jumped by higher level characters. I very specifically remember this because I knew that weapon skills were handled as "Maxed" when fighting in PvP, so I would run up to people on my mage with a staff (for that humiliating staff kill), with a weapon skill of 'low # here' and do damage proportional to what a maxed weapon skill would do. I otherwise would have been missing enemies constantly.
I attempted to find some patch notes or some 2004-2006 articles on this but was unable to procure anything sadly. If someone knows an article that mentions this, please link it.
This mechanic NEEDS to be recreated because even when getting jumped a by a player 3-4 levels higher than myself, my spells as a mage are being resisted at an unusually high rate. And could a Dev confirm if they know about this mechanic?