[BUG] Consolidated list of Rogue bugs / issues

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Re: [BUG] Consolidated list of Rogue bugs / issues

by Zodish » Tue Mar 17, 2015 12:16 pm

Really nice spot on the bladeflurry issue.

Could be nice with a fast fix to that, as it is quite detrimental to the rogue's ability to DPS properly and soloing stuff.
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Re: [BUG] Consolidated list of Rogue bugs / issues

by Stench » Thu Mar 19, 2015 12:33 am

I did some of my own testing on the "entering / leaving stealth consumes poisons charges" and I could not duplicate. Anyone have more details?

I was also unable to duplicate "looting a mob" consumes poison charges. Anyone have any further details?

I've updated the list in the first post to reflect what I currently know to be true.
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Re: [BUG] Consolidated list of Rogue bugs / issues

by Lecat » Thu Mar 19, 2015 1:07 am

Stench wrote:Poisons:
  • Applying instant poison to offhand consumes a charge from the mainhand (and vice versa)
  • Instant poison procs from offhand consume charges from offhand *and* main hand (and vice versa). Mainhand procs should only consume charges from the mainhand, and offhand procs should only consume charges from the offhand.
  • Sheathing / unsheathing weapons consumes poison charges
To work around these poisons bugs, can poison "charges" be removed until this is fixed? Poison charges are only lasting <5 minutes now in a dungeon due to these issues. A leaving poisons on a weapon for 30 minutes (similar to crippling poison) seems fair until this is addressed.


Those are fixed on test server. It should be applied in an upcoming server update.

Thank you for your bugs report list.
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Re: [BUG] Consolidated list of Rogue bugs / issues

by Kalmageddon » Thu Mar 19, 2015 3:23 am

Confirming the bug which makes players/npcs noticing stealth in an absurd way:

Nostalrius: mistake in the video - cant find one for now, maybe I'll record one soon.

Retail (World of Roguecraft): https://youtu.be/4olVJj1wbqI?t=19m3s

Check the distance he's noticed differences. Its worth looking into it I suppose.

Edited: Mistake in the video linked from Nost
Last edited by Kalmageddon on Thu Mar 19, 2015 7:02 pm, edited 1 time in total.
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Re: [BUG] Consolidated list of Rogue bugs / issues

by Stench » Thu Mar 19, 2015 3:04 pm

Lecat wrote:
Stench wrote:Poisons:
  • Applying instant poison to offhand consumes a charge from the mainhand (and vice versa)
  • Instant poison procs from offhand consume charges from offhand *and* main hand (and vice versa). Mainhand procs should only consume charges from the mainhand, and offhand procs should only consume charges from the offhand.
  • Sheathing / unsheathing weapons consumes poison charges
To work around these poisons bugs, can poison "charges" be removed until this is fixed? Poison charges are only lasting <5 minutes now in a dungeon due to these issues. A leaving poisons on a weapon for 30 minutes (similar to crippling poison) seems fair until this is addressed.


Those are fixed on test server. It should be applied in an upcoming server update.

Thank you for your bugs report list.


Thanks so much for the fix and the feedback! Original post updated to reflect.
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Re: [BUG] Consolidated list of Rogue bugs / issues

by Youfie » Thu Mar 19, 2015 5:14 pm

Kalmageddon wrote:Confirming the bug which makes players/npcs noticing stealth in an absurd way:

Nostalrius: https://youtu.be/k60zGL5hLaU?t=40s (check the DISTANCE that poor rogue is found out)

Retail (World of Roguecraft): https://youtu.be/4olVJj1wbqI?t=19m3s

Check the differences. I think this is proof enough that stealth is somewhat broken here.

Wasn't the Rogue in your first video from the Streamer's faction, and in his party? :roll:

And how about his talents (MoD), which we know nothing about ? :)
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Re: [BUG] Consolidated list of Rogue bugs / issues

by gzus » Thu Mar 19, 2015 5:55 pm

here's a nice little bug with ravage/pounce, and I assume it's the same with ambush

when you attempt to open on a target, and they turn around at the last second, you'll be taken out of stealth for no reason. and it's a fucking load of SHIT.
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Re: [BUG] Consolidated list of Rogue bugs / issues

by Youfie » Thu Mar 19, 2015 6:55 pm

gzus wrote:here's a nice little bug with ravage/pounce, and I assume it's the same with ambush

when you attempt to open on a target, and they turn around at the last second, you'll be taken out of stealth for no reason. and it's a fucking load of SHIT.

Isn't it just related to the bug regarding Stealth itself ? LIke the mobs unstealth you when they detect you (no warning, and no need to take damage or anything, just right when you're in combat) ? Cause against most mobs that are your level, you have to be close enough to be able to ambush, which means if the mobs turns around he'll see you right away, and thus unstealth you given the current bug.
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Re: [BUG] Consolidated list of Rogue bugs / issues

by Kalmageddon » Thu Mar 19, 2015 7:03 pm

Youfie wrote:Wasn't the Rogue in your first video from the Streamer's faction, and in his party? :roll:

And how about his talents (MoD), which we know nothing about ? :)


It was a warrior, I made a mistake to conclude it was a rogue lol. But still, stealth has issues.
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Re: [BUG] Consolidated list of Rogue bugs / issues

by Stench » Thu Mar 19, 2015 7:18 pm

gzus wrote:here's a nice little bug with ravage/pounce, and I assume it's the same with ambush

when you attempt to open on a target, and they turn around at the last second, you'll be taken out of stealth for no reason. and it's a fucking load of SHIT.


That bug is outlined above - if you get agro from an NPC - it'll drop stealth.
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