Post Priest Bugs Here.

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Re: Post Priest Bugs Here.

by Youfie » Tue Mar 10, 2015 3:38 pm

Imbaslap wrote:the tooltip wont show it on the buff icon for some reason.

Blizz-like. It was Blizzard's way of "no-one can know how you are specced" by mousing over your own buffs.
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Re: Post Priest Bugs Here.

by Mulen » Tue Mar 10, 2015 7:05 pm

Banezilla wrote:
Mulen wrote:is it me or should people keep having mindflay on them even if they move out of range ? i remember seeing quite long mindflays !
Also it would continue ( not tested yet ) if they went behind a wall while channeling it.

I vaguely remember mindflay finishing even if the target moves out of range from retail, I think you're right.

Doesn't arcane missile function in the same way?



yes arcane missiles work the same way.. i remember in WSG seeing arcane missiles comming from far away to hit the guy ( for no damage ) looks rly funny
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Re: Post Priest Bugs Here.

by reddeffect » Tue Mar 10, 2015 8:39 pm

This is just a visual bug I think, but shadowform looks less dark after the player goes onto a mount
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Re: Post Priest Bugs Here.

by Banezilla » Fri Mar 20, 2015 3:02 pm

Blackout procs on dot and mind flay ticks instead of spell cast.
Mind vision will not let you jump to new targets when channeling mind vision. The reduced vision range also makes mind vision almost useless.
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Re: Post Priest Bugs Here.

by Kaliptus » Thu Mar 26, 2015 7:45 pm

reddeffect wrote:MC occasionally disconnects me when returning to my character from the MC'd mob... hard to recreate 100% though


Can confirm this is still happening, specially with Crushridge Maulers in the Alterac Mountains. Seems to only be happening when you pit one against another for a certain period of time. If the kill happens fast enough, nothing will happen, but when the duration of the spell is about to end, and you're about to lose control of the still fighting mob, it will either lag you to death, or just straight out disconnect you.

I have already tested players (MC'd) vs mobs, and even other players, and nothing happened to me. Will see if I can keep them for a longer time meleeing each other now. As of it is now, it seems mob vs mob only.

EDIT: I've just put an in-game ticket about this issue.
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