by Weazool » Thu Mar 19, 2015 9:32 pm
Great job on the list!
My feeling aswell, is, although un-tested, that indeed the current detection range should be the range at wich they notice you, then further 15%-25% in (thoughts anyone?) should the aggroing occur.
On a diffrent note, although not directlya rogue bug, can we add the lack of thrown weapons vendor on the list? I think that it affects us rogues the most, at some levels anyhow.
Also, has anyone tested MoD throughly? Thanks.
Edit: forgot about the pickpocket bugs: 1-mobs can be pickpocketed for up to 8 times the amount of coin they drop, whereas they should have roughly the amount they drop, in their pockets. This has no doubt been exploited at higher level already - imagine the yield on a high-level dungeon pickpocket run? I've seen this on other serbers result in rogues with king-sized epic-mount "stables". Not cool imho.
2-if in a party(with group loot on, would be ineresting totest master loot), the pickpocketed loot gets shared between party members, this should not be so, the rogues should get all the loot.