This is a known issue with the 1.12.1 client having reliance on Hardware Accelerated sound channels.
When run on a modern PC and Windows XP+ you do not have any access to harware channels.
You are left with 12 Software channels which means that you can hear only up to 12 sounds at the same time.
This means that if I stand next to 39 other players in a raid while they are fighting mobs i would hear the first 12 sounds.
Sounds such as any casting sound, emotes, mobs and players being hit.
This totally decreases the immersion of 10 years ago.
It's quite baffling really that a
Private Server would ban a person for using something that the Vanilla community has made in order to make a 10 year old client work better on modern computers.
By the way if you are wondering why the EXE was modified, it's because this setting is inaccessible on 1.12.1, but in TBC a built in slider was made in the sound options, which behind the scenes was editing a CVar (Console Variable) easily settable via config.wtf.
TBC config.wtf Example:
- Code: Select all
SET Sound_NumChannels "X"
My 1.12.1 Logs/Sound.log3/31 19:49:56.278 Sound::Initialize()
3/31 19:49:56.278 fmod.dll version 3.75 loaded
3/31 19:49:56.298 memory system configured: SMem wrappers
3/31 19:49:56.330 Output system: 2 'Direct Sound'
3/31 19:49:56.330 Driver: 0 'Primary Sound Driver' 00000000
3/31 19:49:56.330 Mixer: 0 'MMXP6'
3/31 19:49:56.330 Buffer size: 50ms
3/31 19:49:56.330 Channels: 12 (12 software, 0 2D hardware(dsound), 0 3D hardware)3/31 19:49:56.330 Output rate: 44100 Hz
3/31 19:49:56.330 Initialization flags: 00000082
3/31 19:49:56.330 Sound::Initialize() complete
My 2.4.3 Logs/SESound.log:1/24 22:38:04.016 => Version 2.4.3 (8606) Jul 10 2008
1/24 22:38:04.041
1/24 22:38:04.084 => Setting up Game Sound:
1/24 22:38:04.116 - SESound Engine Init
1/24 22:38:04.156 - FMOD Memory Init
1/24 22:38:04.200 - FMOD System Create
1/24 22:38:04.351 - FMOD version 00040907 detected
1/24 22:38:04.390 - Hardware is DISABLED
1/24 22:38:04.408 - Reverb is DISABLED
1/24 22:38:04.440 - 5 Output drivers detected
1/24 22:38:04.458 --- [0] System Default
1/24 22:38:04.482 --- [1] Speakers (HP Digital Stereo Headset)
1/24 22:38:04.500 --- [2] Realtek Digital Output (Realtek High Definition Audio)
1/24 22:38:04.524 --- [3] Realtek Digital Output(Optical) (Realtek High Definition Audio)
1/24 22:38:04.542 --- [4] S23B550-1 (NVIDIA High Definition Audio)
1/24 22:38:04.565 - Using [0] System Default for Game Output
1/24 22:38:04.583 - Using 32 channels.1/24 22:38:04.608 - DSPBufferSize = AUTO DETECT
1/24 22:38:04.625 - Detected Control Panel Speaker Mode = STEREO
1/24 22:38:04.649 - Setting WoW Speaker Mode to STEREO
1/24 22:38:04.677 - FMOD System Init OK!
1/24 22:38:04.699 => Game Sound is ready.
1/24 22:38:04.717
1/24 22:38:04.740 => User Settings Report:
1/24 22:38:04.761 - ========= PLAYBACK =========
1/24 22:38:04.782 - Enable All Sound [1]
1/24 22:38:04.800 - Enable SFX [1]
1/24 22:38:04.824 --- Enable Error Speech [1]
1/24 22:38:04.842 --- Enable Emote Sounds [1]
1/24 22:38:04.865 - Enable Music [1]
1/24 22:38:04.886 --- Loop Music [0]
1/24 22:38:04.907 - Enable Ambient Sounds [1]
1/24 22:38:04.925 - Sound at Character [1]
1/24 22:38:04.949 - Sound in Background [0]
1/24 22:38:04.967 - Enable Reverb [0]
1/24 22:38:04.990 -
1/24 22:38:05.011 - ========== VOLUME ==========
1/24 22:38:05.032 - Master Volume [1.00]
1/24 22:38:05.050 - SFX Volume [1.00]
1/24 22:38:05.074 - Music Volume [0.40]
1/24 22:38:05.092 - Ambience Volume [0.60]
1/24 22:38:05.115 -
1/24 22:38:05.136 - =========== MISC ===========
1/24 22:38:05.157 - Sound Channels [32]1/24 22:38:05.175 - Use Hardware [0]
1/24 22:38:05.199 - Mix Mode 2 [0]
1/24 22:38:05.217 - DSP Buffer Size [AUTO]
1/24 22:38:05.240 - Armor Foley SFX (Self) [1]
1/24 22:38:05.258 - Armor Foley SFX (Others) [1]
1/24 22:38:05.282 => End of User Settings Report
1/24 22:38:08.318
1/24 22:38:08.342 => Shutting Down Game Sound
1/24 22:38:08.418 => Done Shutting Down Game Sound