No los behind any trees at battleground/outdoor

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Re: No los behind any trees at battleground/outdoor

by Strythvieira » Thu Mar 05, 2015 2:51 pm

mrmr wrote:P.P.S
Just checked for the sake of it and it's not 100hp/mob.
More like 100000hp difference distribuited among Alliance mobs.
Let's not even consider the amount of (wrongly) NPCs spawned in the alliance territory at the time.
The thread is still there...everyone can read it (8 pages btw, not 10....and most of the posts are Tamm's spam).

P.P.P.S
Once again, you are asking for a non-blizzlike feature on a realm that tag itself as "blizzlike".


Here is the thread then

http://www.wow-one.com/forum/topic/5769 ... cs-survey/

You clam alliance NPC has more 100k hp than horde NPC
Check yourself if it's closer to 100hp or 100k hp (and check Galv and Balinda hp :D )
Yes, as you said topic still there (heck I linked it) and 8 pages, 152 posts. Tamm has 7 posts which are not even spam and you have 33.
So how can you say most are Tamm's spam?

And I say again:

It's not about asking non-blizz shits, it's about trying to implement some common sense to the PvP area, considering that my whole guild and some others players in general / trade chat are already feeling disappointed for this joke. And then ofcourse, here you come with all your torches and pitchforks using only one argument - "blizzlike". Yea, let arrows and spells go through trees and walls and keep the pvp scene running like a circus...
Well I got news for you - This is a freaking private server and private servers do need changes too! And you need to learn to accept any possible change that may improve server quality. How much will it take till you finally realise it's impossible to make private server as a 100% copy from retail?
If you want 100% blizzlike then move to retail

Flash wrote:Nobody cares about you and your guild, this server peaks at 5 000 players. Doubt anyone would care really.


It's not because of what people say. It's more because I'm trying (or we) to implement something which makes sense to the pvp, like trying to suggest better than retail even, that's how a private server should work. Blizzlike carebears just don't care about progress...
And ye that's a huge problem that people don't care, most people are just lazy to see things deeply and just want "blizzlike" no matter what. No one has enough patience to analyze each situation in order to give a reasoned opinion
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Re: No los behind any trees at battleground/outdoor

by hugo790 » Thu Mar 05, 2015 3:28 pm

There is not supposed to be a los behind trees etc only solid houses, including the small green rocky parts in the middle of wsg.

Those you should be able to cast through (even you may not see your enemy) having these objects being a line of sight blockage makes caster classes less useful in pvp and its hard to heal someone who runs behind a corner.

So as it is now i think its good, abusing los in outside pvp is not a fun thing to deal with on either side of the combat in progress, its just lame :/
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Re: No los behind any trees at battleground/outdoor

by Flash » Thu Mar 05, 2015 3:59 pm

Everything Nostalrius has implemented has existed on retail (pre 1.4 stats, old av, etc). They will not implement a a private server bug just to cater for private server "heroes" that think they know what's best.
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Re: No los behind any trees at battleground/outdoor

by mrmr » Thu Mar 05, 2015 4:18 pm

Strythvieira wrote:You clam alliance NPC has more 100k hp than horde NPC
Check yourself if it's closer to 100hp or 100k hp (and check Galv and Balinda hp :D )

You can't do some simple math.....can you? Are you able to calculate an addition?
FYI Galvangar is a Shaman (yeah the only Dual Wieldieng shaman in the entire vanilla) and Balinda is a Mage.
The HP difference there was the only one that made sense. Besides these values can be reserched.
Not a task of mine, tho...I leave that to the developers.

Strythvieira wrote:Yes, as you said topic still there (heck I linked it) and 8 pages, 152 posts. Tamm has 7 posts which are not even spam and you have 33.
So how can you say most are Tamm's spam?

Did you try to evaluate his posts quality?
Why don't you try for a change? Also, please show me where he produce ONE (1) proof supporting his claims....
Not to mention he got banned from that forum 3/4 times...
Again, enough of this...let's return on-topic, for once, leaving personal attacks somewhere else.

Strythvieira wrote:It's not about asking non-blizz shits, it's about trying to implement some common sense to the PvP area, considering that my whole guild and some others players in general / trade chat are already feeling disappointed for this joke. And then ofcourse, here you come with all your torches and pitchforks using only one argument - "blizzlike". Yea, let arrows and spells go through trees and walls and keep the pvp scene running like a circus...
Well I got news for you - This is a freaking private server and private servers do need changes too! And you need to learn to accept any possible change that may improve server quality. How much will it take till you finally realise it's impossible to make private server as a 100% copy from retail?
If you want 100% blizzlike then move to retail

It's not because of what people say. It's more because I'm trying (or we) to implement something which makes sense to the pvp, like trying to suggest better than retail even, that's how a private server should work. Blizzlike carebears just don't care about progress...
And ye that's a huge problem that people don't care, most people are just lazy to see things deeply and just want "blizzlike" no matter what. No one has enough patience to analyze each situation in order to give a reasoned opinion

You seem to miss the point entirely.
This server was started and created with one goal in mind: "Be the best 'World of Warcraft' replica...ever"
...at least that's the reason that brought me here (an another 5k/6k people too).
Maybe Staff/Admins/Developers have another idea about their project, but looking at their posts/videos/etc seems to me that's what they're trying to do.

"Best 'World of Warcraft' replica...ever"

Do you agree with me, till here? Isn't this the goal of the entire project?
If so...tell me...why in hell would they re-introduce a well known mangos' bug?
Something that NEVER was part of "World of Warcraft"?
Something that they already fixed from their core (and maps)?

Please...
I'm not root of myself.
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Re: No los behind any trees at battleground/outdoor

by Tam » Thu Mar 05, 2015 4:23 pm

hugo790 wrote:Those you should be able to cast through (even you may not see your enemy) having these objects being a line of sight blockage makes caster classes less usefulcorner.

if tree los makes u less useful as caster - u r bad and sad
same goes for players who r losing their healers

There is not supposed to be

i like how u talking about wat is supposed and what is not at project with mixed patches
nice one, dude, keep going
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Re: No los behind any trees at battleground/outdoor

by Xaroba » Thu Mar 05, 2015 6:57 pm

hugo790 wrote:There is not supposed to be a los behind trees etc only solid houses, including the small green rocky parts in the middle of wsg.

Those you should be able to cast through (even you may not see your enemy) having these objects being a line of sight blockage makes caster classes less useful in pvp and its hard to heal someone who runs behind a corner.

So as it is now i think its good, abusing los in outside pvp is not a fun thing to deal with on either side of the combat in progress, its just lame :/


I'm a caster and I want them to change it.
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Re: No los behind any trees at battleground/outdoor

by Davyjones » Thu Mar 05, 2015 11:33 pm

mrmr wrote:Obviously enough, coming from a subhuman (ape?) like you, you can't even catch "sarcasm".

Also, obviously enough, after my report about AV there (only after every <Team GMs> members got to exalted anyway), they fixed everything (at least they fixed ALL the things I reported).



:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
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Re: No los behind any trees at battleground/outdoor

by ironsides » Fri Mar 06, 2015 2:50 am

mrmr wrote:
"Best 'World of Warcraft' replica...ever"

Do you agree with me, till here? Isn't this the goal of the entire project?
If so...tell me...why in hell would they re-introduce a well known mangos' bug?
Something that NEVER was part of "World of Warcraft"?
Something that they already fixed from their core (and maps)?

Please...


How can anyone take you seriously?

viewtopic.php?f=5&t=2622#p24699

You clearly only support "BLIZZLIKE" only when it fits your narrative. You're probably playing a hunter again, and benefit massively from the way it currently works. Have some consistency in what you support, or buzz off.
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Re: No los behind any trees at battleground/outdoor

by Turkeltown » Fri Mar 06, 2015 3:49 am

Word


So to recap : Staff, Please change the WSG trees to make spells LoS realistic.

This will increase the enjoyment of the server for a pvper 10 fold.



It may not be 100% blizzlike, but the server already isn't 100% blizzlike. Fix warsong gulch or major disappointment :x :x :x :x :x :x :x :x :twisted: :twisted: :twisted: :evil: :evil: :evil: :x :x :x :x
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Re: No los behind any trees at battleground/outdoor

by Terpsichore » Fri Mar 06, 2015 6:46 am

Not fixing obvious bugs and other broken shit just because it's "blizzlike" is rather silly.
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