No los behind any trees at battleground/outdoor

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Re: No los behind any trees at battleground/outdoor

by Skuggor » Sat Mar 07, 2015 2:39 am

it will be 100% gear dependent battle ground 0% skill. Think about that...


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Re: No los behind any trees at battleground/outdoor

by ironsides » Sat Mar 07, 2015 3:34 am

SuddenDeath wrote:The people posting here wanting the silly mangos bugged line of sight are butthurt melees that realize that they now have to play the game for real and can't abuse every single small object in the game to force ranged classes to close in on them.

Also seems to be a lot of circlejerking, probably a bunch from the same guild. The very very vast majority isn't complaining/whining on the forums about wanting to re-introduce a BUG.

Take a good look at yourself, accept the situation & move on.


I'm a warlock and only found this topic because I killed a warrior hiding behind a tree trying to LoS me to get out of combat and destroyed him. Non LoS objects takes every modicum of skill out of warsong gulch and world pvp. Positioning is now completely useless. The only reason why you'd want this to remain is that you're a class that takes advantage of this, ie: a mage, warlock or hunter.

You think people have to be from the same guild to agree on a subject that should be changed?

Take a good look at yourself, you actually want this shitty feature to remain unchanged. You don't understand the ramifications this will have later down the road. It's bad for the servers longevity.
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Re: No los behind any trees at battleground/outdoor

by ironsides » Sat Mar 07, 2015 3:40 am

Oh wow, Emander and Suddendeath play a Mage and Warlock respectively. Who could have guessed?

viewtopic.php?f=40&t=2361&p=22780#p22780
viewtopic.php?f=45&t=2743&p=25472#p25472

Don't listen to these two that can't position. Revert it back and give us LoS in battlegrounds, and in the world.

*Edited by GM*
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Re: No los behind any trees at battleground/outdoor

by Terpsichore » Sat Mar 07, 2015 4:53 am

Vanilla has a way smaller gear gap than any expansion.
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Re: No los behind any trees at battleground/outdoor

by Tam » Sat Mar 07, 2015 7:09 am

SuddenDeath wrote:The people posting here wanting the silly mangos bugged line of sight are butthurt melees

scared of los cuz terrible in this game?
understandable

am caster btw
same as 50% people posted here
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Re: No los behind any trees at battleground/outdoor

by mrmr » Sat Mar 07, 2015 8:01 am

From when gears matter in PvP?
I'm not root of myself.
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Re: No los behind any trees at battleground/outdoor

by dsquidvicious » Sat Mar 07, 2015 8:19 am

To anyone arguing for keeping the los in the state it is now because of 'blizzlike' then we might as well have the devs patch in walljumping as well because that was blizzlike.
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Re: No los behind any trees at battleground/outdoor

by Flash » Sat Mar 07, 2015 10:03 am

dsquidvicious wrote:To anyone arguing for keeping the los in the state it is now because of 'blizzlike' then we might as well have the devs patch in walljumping as well because that was blizzlike.

Walljumping was a bug, that's why Blizzard eventually fixed it.
This is not a bug, that's why Blizzard hasn't fixed it.

Just accept it and use buildings as cover.
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Re: No los behind any trees at battleground/outdoor

by Oid » Sat Mar 07, 2015 10:49 am

whoever believes that it was a design decision to allow spells to travel through trees back in 2004 (and carried afterwards to some degree) and not forced by technical/implementation/resource limitations is just naive.
anyway, this is pointless. i don't expect much common sense here.
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Re: No los behind any trees at battleground/outdoor

by mrmr » Sat Mar 07, 2015 11:30 am

Oid wrote:whoever believes that it was a design decision to allow spells to travel through trees back in 2004 (and carried afterwards to some degree) and not forced by technical/implementation/resource limitations is just naive.
anyway, this is pointless. i don't expect much common sense here.

I would like to point out that at the present day, on retail servers, spells can travel through trees inside BGs.
I also think that these technical/implementation/resource limitations today pose no problem whatsoever to Blizzard. If they would want to fix this thing, they could in a matter of minutes.
Same goes for mangos developers (on every server, with modern mangos/cmangos revisions).
Just a matter of minutes enable/disable LoS checks for these objects.

The "problem" is not a technical one. It's a design-decision.
Now, if we all agree that this is a blizzard-design-decision (cause as today, they havent' changed this, yet), we should also think about the fact that blizzard has a WHOLE TEAM in charge of "game-design/mechanics/class-balance".
If their "game-design team" hasn't changed this from 2004 to the present day (and I believe this argument was already brought up and discussed countless times on their forums) I really believe that behind their decision there is a way-deeper explanation.
Their "game-design team" has way more data than you-all-together to make a "good" decision about this. Unseen class-balancing implications might be the selling point about how they choose to keep LoS disabled there.

...we might be naive indeed, but for sure, you're quite arrogant if you believe to be better at "game-design" than the entire blizzard team.
I'm not root of myself.
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