Oid wrote:whoever believes that it was a design decision to allow spells to travel through trees back in 2004 (and carried afterwards to some degree) and not forced by technical/implementation/resource limitations is just naive.
anyway, this is pointless. i don't expect much common sense here.
I would like to point out that at the present day, on retail servers, spells can travel through trees inside BGs.
I also think that these technical/implementation/resource limitations today pose no problem whatsoever to Blizzard. If they would want to fix this thing, they could in a matter of minutes.
Same goes for mangos developers (on every server, with modern mangos/cmangos revisions).
Just a matter of minutes enable/disable LoS checks for these objects.
The "problem" is not a technical one. It's a design-decision.
Now, if we all agree that this is a blizzard-design-decision (cause as today, they havent' changed this, yet), we should also think about the fact that blizzard has a WHOLE TEAM in charge of "game-design/mechanics/class-balance".
If their "game-design team" hasn't changed this from 2004 to the present day (and I believe this argument was already brought up and discussed countless times on their forums) I really believe that behind their decision there is a way-deeper explanation.
Their "game-design team" has way more data than you-all-together to make a "good" decision about this. Unseen class-balancing implications might be the selling point about how they choose to keep LoS disabled there.
...we might be naive indeed, but for sure, you're quite arrogant if you believe to be better at "game-design" than the entire blizzard team.
I'm not root of myself.