[Question] .Save feature

A few mins ago (45 mins) The server experienced a crash. just before that I was questing on my Paladin in Teldrassil. I had been farming Blackmoss the Fetid - level 13 Rare Timberling (elemental). When it finally spawned I killed it to loot [Moss-twined Heart]. Shortly after the server had crashed. When I logged back on, the item, the quest, and the Mob was gone. I tried to make an ingame ticket but it immediately vanished.
Reading posts I have come to notice you guys don't restore such item since they are not EPIC items from RAID bosses. Now I have to wait aprox 2h, 22min for the respawn (assuming somone doesn't tag the mob before I do).
On most private servers they have a ".Save" feature. Nost doesnt use any save commands. I have a mod that always does a .save when I loot any item.
I wish to know if you plan to implement a feature as such to prevent an error on the servers part when I myself did everything correct, and you don't offer any such restoration when this was a server, not client error.
Reading posts I have come to notice you guys don't restore such item since they are not EPIC items from RAID bosses. Now I have to wait aprox 2h, 22min for the respawn (assuming somone doesn't tag the mob before I do).
On most private servers they have a ".Save" feature. Nost doesnt use any save commands. I have a mod that always does a .save when I loot any item.
I wish to know if you plan to implement a feature as such to prevent an error on the servers part when I myself did everything correct, and you don't offer any such restoration when this was a server, not client error.