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List of Bugs Encountered, Ongoing

PostPosted: Sun Mar 08, 2015 10:23 am
by NervousEskimo
I am posting this here because the current method of submitting bugs via in-game tickets is inadequate to fully explain what is bugged, how it should work, and my proof of it working as I described.

[Hunter][Pet]

Hunter pets are currently using default mangos stock attack speeds.
Image

The raptor, among many others, benefit from their original (2.0) attack speed damage values while maintaining an unbuffed much quicker attack speed.

The vast majority of pets use 2.0 as a baseline.

Source:
http://www.blizzardguides.com/wow_hunter_pet_guide.html

This guide dates back to the era we're emulating and gives proper attack speed values to notable mobs that stand out, e.g. the ZG bat, Ursius, Deathflayer, etc. Pets that are not commented on should be the default attack speed (2.0).

[Warlock][Interaction Effect][Amplify Curse][Curse of Exhaustion]

Currently, when a warlock uses amplify curse followed by Curse of exhaustion, the amplified curse of exhaustion is put on the target but the amplify curse bug is not consumed. This allows for warlocks to effectively ensnare multiple targets with Amp'd curse of exhaustion.

Amp curse should be consumed when using Curse of Weakness, Curse of Agony, and Curse of Exhaustion. It works properly for the other two curses.

[Warlock][Pet AI][Hunter?]

I'm not 100% certain on this issue, but Defensive stance seems to be flawed in its working. Your pet while in defensive stance should work to engage mobs are pathing to attack you. Currently, you must be hit by a mob for your pet to react. I'll try and find some evidence for how it should work at a later date.

[Warlock][Pet AI]

Voidwalkers will stop autocasting Torment if it is resisted
Imps will stop autofireballing after they go OOM, even if they regenerate sufficient amounts of mana to continue fireballing.



[Warrior][Heroic Strike]

Haven't tested myself, but apparently if a warrior toggles on heroic strike and uses another rage consuming move before the heroic strike occurs and the amount of rage left is less than what is required for a heroic strike, the warrior will not only not heroic strike, but also not white attack.

[Possible Core Issue][Duel Wield]
Many melee are reporting a much higher hit rate than normal, warriors and rogues both, while duel wielding.
The standard naked melee attack table should be
Miss: 27%
Dodge: 6.5%
Parry: 0%
Glancing blow: 40%
Block: 0%
Critical hit: ~10%
Normal hit: 16.5%

Versus raid bosses, if you want to check it out yourself.