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Current known bugs:
Stealth:
- When stealth'd, mobs do not "notice" you (turn and look at you) before attacking like they did on live vanilla if you get too close (but remain a reasonable distance away). Mobs typically would give warning if you walked too close to them (but still at distance) before engaging
- When stealth'd, if you get too close to a mob and it agros, stealth immediately drops with 0 damage taken. Simply getting agro from a mob should not drop stealth until it hits you. This doesn't seem to be an issue in dungeons when the *group* gets agro, but only when the rogue directly gets agro.
- Earthbind totem is breaking stealth. Earthbind totem should not break stealth.
- Unconfirmed: Stealth may not be working well enough. Stealth'd players are too easily detected by other players / npcs (maybe related to the "notice" bug above?). Needs more testing/confirmation.
Combat:
- When blade flurry attacks hit their secondy target, primary target + secondary targets armor is applied. Thus the secondary targets damage is significantly reduced
Lockpicking:
- Lock boxes that have been unlocked by a rogue cannot be traded to another player - or mailed. The rogue must open the lockbox, empty its contents - and give the contents to the person wanting the box opened. These should be openable in trade window "will not be traded" section, and also be tradable once unlocked
- Locked chests in the world / dungeons remained locked even after the rogue opens them. The rogue must unlock and loot the chest - and trade its contents to anyone in the party that may have won the loot rights for the chest. Once a chest is unlocked by a rogue, anyone should be able to open it.
Fixed, pending update:
Poisons:
- Applying instant poison to offhand consumes a charge from the mainhand (and vice versa)
- Instant poison procs from offhand consume charges from offhand *and* main hand (and vice versa). Mainhand procs should only consume charges from the mainhand, and offhand procs should only consume charges from the offhand.
- Sheathing / unsheathing weapons consumes poison charges
Dev's, please let me know if this format / feedback is helpful. I'll do my best to adapt to what you need.