[[BUG LIST]] - Maraudon

Please post any bugs you have found within this expansive dungeon here, so we have them all under one roof. I have only done one run thus far and it was in the purple section.
1. The Subterranean Dimetrodons don't use their dreaded Sonic Burst ability which silences.
http://db.vanillagaming.org/?npc=13323#abilities
2. The patrolling Theradrim Guardians are supposed to summon three (3) Theradrim Shardlings whenever they are destroyed. Currently nothing happens at all.
http://db.valkyrie-wow.org/?npc=11784#abilities
http://www.wowhead.com/npc=11784/therad ... #abilities
3. The Primordial Behemoths seem to be hitting for significantly less than they should. Unfortunately I can't really provide hardcore evidence, but it does deserve a little looking into. Here it says their melee damage (before armor) is 411-488. Our tank said he was getting hit in the 100 range and the healer (who was Shadow) didn't seem too stressed, even when fighting two at once.
http://db.vanillagaming.org/?npc=12206
1. The Subterranean Dimetrodons don't use their dreaded Sonic Burst ability which silences.
http://db.vanillagaming.org/?npc=13323#abilities
2. The patrolling Theradrim Guardians are supposed to summon three (3) Theradrim Shardlings whenever they are destroyed. Currently nothing happens at all.
http://db.valkyrie-wow.org/?npc=11784#abilities
http://www.wowhead.com/npc=11784/therad ... #abilities
3. The Primordial Behemoths seem to be hitting for significantly less than they should. Unfortunately I can't really provide hardcore evidence, but it does deserve a little looking into. Here it says their melee damage (before armor) is 411-488. Our tank said he was getting hit in the 100 range and the healer (who was Shadow) didn't seem too stressed, even when fighting two at once.
http://db.vanillagaming.org/?npc=12206