Two wrote:I found the video somewhere else, but beside that it is pretty boring I don't really see the relevance to this topic. The rogue in question uses Vanish several times and does not stealth because he gets out of combat. As it was in vanilla.
Aside from that it starts to get worse. Basically every rogue 30+ I've seen so far was exploiting the combat timer. Stun, hit 3 times, run, stealth, and again till you are dead. Even hitting the enemy with spells doesn't seem to put them back into combat.
I hope this gets fixed soon before it gets out of hand.
Time specified is 9 minutes, 19 seconds. It's relevant because 9:26 to 9:32 is 6 seconds from the last hit of the dagger on the player mining ore. It may feel like less to you because you're being attacked in real time instead of watching it from the rogue's perspective, but this does show that a rogue should be able to stunlock someone, runaway, and stealth again in order to achieve another stunlock on the player.
When you're hit with a spell or cast a spell, it puts you in combat. You'll need proof that it doesn't, preferably video because screenshots can't capture time. Gifs/webm can, but still go with video. This is the same on your problem with combat length.