St0rfan wrote:Well, in general that's only a symptom of the fact that spawn-times are (supposedly?) blizzlike, while the server population curretly is 2-3 times as large as the most populous servers back in 2005.
TLDR: More people means more competition for spawns, mobs, resourses.
partially true.
the spawntimers are blizzlike (i guess) and the population is 3-4x higher: yes.
but like i said before, only the black lotus seems to be grouped properly. this means, instead 1 out of a ~4er group vein/herb, 4 out of 4 spawn and each has their own timer, cause they are not grouped properly. this increases the amount of veins/herbs available by 3-4 again, making the "herbs/veins per player" kinda blizzlike again.
but if they fixed this and grouped the herbs and veins like it had been on retail, it would lower em again by the power of 3 or 4 so it might appear to be much less (than before) to you.
the herbs/veins per player should now, with the buggy vein/herb spawns, be kinda blizzlike and nothing to complain about rly.