There is a serious problem with the Account Issues forum

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Re: There is a serious problem with the Account Issues forum

by Xylon666Darkstar » Fri Oct 09, 2015 5:57 am

You all should be banned. Hacking Alliance bias scum the lot of you!
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Re: There is a serious problem with the Account Issues forum

by Glenzig » Fri Oct 09, 2015 12:11 pm

Yeah, sure twist my words around.


Well you seem to be implying that if he had been using an anti afk program, that he certainly would have told your guild, because you're all very open and honest about that sort of stuff. So if you feel strongly enough about that to make the argument in his defense on a public forum, there must be some precident for it. I don't see how that could be considered twisting your words.
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Re: There is a serious problem with the Account Issues forum

by Vorfidus » Fri Oct 09, 2015 1:40 pm

Lol, their guild is gonna end up like NOPE after AV was released. Except their vacation will be permanent :lol:
The level of whining about bans on the forums is at an all time industrial level.
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Re: There is a serious problem with the Account Issues forum

by Stalk » Sat Oct 10, 2015 5:23 pm

https://infernix.net/wowban/
http://www.ownedcore.com/forums/world-o ... t-w-e.html

Blizzard was a lot more harsh on bans than this server will ever be. Just about anything that was available to automate gameplay was a possible target for ban waves.

If this server wanted to be high quality, they would use the Warden interface to restrict the use of add-ons to a small subset of specific add-ons which do not turn the endgame content into a 1-button keypress winfest.
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Re: There is a serious problem with the Account Issues forum

by Kuroyu » Sat Oct 10, 2015 5:31 pm

Stalk wrote:https://infernix.net/wowban/
http://www.ownedcore.com/forums/world-o ... t-w-e.html

Blizzard was a lot more harsh on bans than this server will ever be. Just about anything that was available to automate gameplay was a possible target for ban waves.

If this server wanted to be high quality, they would use the Warden interface to restrict the use of add-ons to a small subset of specific add-ons which do not turn the endgame content into a 1-button keypress winfest.


How blizz handles their bans and using the "blizzlike" argument is such a cop out.
That case is someone heavily abusing a non-afk program for many months which results in extreme honor gains etc. This case he gained very little, however much people are willing to tip for conjured food...

Nost should realize their stances on some things are way too slash and burn imo
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Re: There is a serious problem with the Account Issues forum

by zerf » Sat Oct 10, 2015 6:29 pm

Stalk wrote:If this server wanted to be high quality, they would use the Warden interface to restrict the use of add-ons to a small subset of specific add-ons which do not turn the endgame content into a 1-button keypress winfest.


Educate yourself on warden api before making things up :) And honestly, endgame content is 1-button spam even without addons for most classes. Plus what addons exactly harm this "quality" you speak of?
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Re: There is a serious problem with the Account Issues forum

by Stalk » Sun Oct 11, 2015 4:32 am

zerf wrote:
Stalk wrote:If this server wanted to be high quality, they would use the Warden interface to restrict the use of add-ons to a small subset of specific add-ons which do not turn the endgame content into a 1-button keypress winfest.


Educate yourself on warden api before making things up :) And honestly, endgame content is 1-button spam even without addons for most classes. Plus what addons exactly harm this "quality" you speak of?



1. Clearly, you need to educate yourself on the Warden interface (it is not an API). Validating addon hashes is not much different than what the server already does for system process hashes to detect users who like to violate the server ToU.

2. 'Most classes' does not account for all classes. Also, most classes use more than 1 ability in raids as well.

3. Feigning ignorance on the variety of addons available to automate gameplay almost makes your forum input worthless. Try including an argument with some concrete talking points so the thread of discussion can continue instead of stagnate.
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Re: There is a serious problem with the Account Issues forum

by zerf » Sun Oct 11, 2015 5:15 am

1. Original mangos zero warden implementation couldn't get addon hashes, all it could do was search for lua strings (apart from non-addon related checks). Idk if it's because 1.12 client simply lacks such functionality or nobody found out how to do it (other mangos versions have capability of banning addons for example).

2. it's a hyperbole, what I mean is dps rotations are very simple, therefore most people refer to them as 1 button spamfest (compared to stuff you do in later expansions).

3. Instead of calling out specific addons that you claim "harm quality", you accuse me of being ignorant, ugh. Do tell, what addons harm competition by making class rotation trivial.
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Re: There is a serious problem with the Account Issues forum

by Stalk » Mon Oct 12, 2015 12:01 am

zerf wrote:1. Original mangos zero warden implementation couldn't get addon hashes, all it could do was search for lua strings (apart from non-addon related checks). Idk if it's because 1.12 client simply lacks such functionality or nobody found out how to do it (other mangos versions have capability of banning addons for example).

2. it's a hyperbole, what I mean is dps rotations are very simple, therefore most people refer to them as 1 button spamfest (compared to stuff you do in later expansions).

3. Instead of calling out specific addons that you claim "harm quality", you accuse me of being ignorant, ugh. Do tell, what addons harm competition by making class rotation trivial.


I wasn't talking about what the default mangos implementation does with Warden. There is almost no default functionality for Warden on the server repo. These developers have an implementation that they have either tweeked or imported from another project. However, the message passing interface through the client is available and searching through every possibility of hashed data is something that can be prototyped and tested on the server. The only problem is that it requires the effort of the staff to implement such a change.

As far as addons that make things ridiculously easy, there are many and this is just a few of them: LazyScript, LazyPig, SuperMacro, QuickHeal, ProHeal, Decursive and anything that follows Lazy<class>. I'm not saying that all addons should be restricted but that judgement could be left to the staff if they really wanted the content to be challenging.
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Re: There is a serious problem with the Account Issues forum

by BoxerBriefly » Mon Oct 12, 2015 1:44 am

As others have said, pm a GM if it's private or sensitive info. This doesn't seem like the best use of dev resources.
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