Gold Sinks

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Re: Gold Sinks

by Dusith » Mon Oct 05, 2015 11:51 am

Respec in retail is a big gold sink, also epic mount. I think if you take the average players, they dont have that much gold. Economy in retail i from my experience the version of wow, with the lowest inflation. The major change to this was the quest system where you could repeat them for gold.

If you look at items in steady demand and supply, like enchanting materials and gold, the price have not increased much in 6 months of server time, and probably never will. And now that DM-N is closed for hunter farm, I think inflation will slow down much more.
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Re: Gold Sinks

by Dreez » Mon Oct 05, 2015 3:23 pm

Major mana pot price inflation is real though
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Re: Gold Sinks

by Rottenbeauty » Mon Oct 05, 2015 4:17 pm

The problem is that there is 7-8k players and a herb / mining frequency for 2.5k players.

You can't really increase spawnrates on herbs, it will not benefit anyone but those that already farm black lotus by timer.

But we need more supply, or prices will keep rising. People will keep asking more and more for stuff to be able to afford to raid.

A not a blizzard solution would be to give every mob in a given zone a small chance to drop a zone appropriate herb, say like in every 50 kills you get 1-3 dreamfoils of a mob if that herb grows in that zone, and an even lower chance for black lotus. Maybe 1 in 500 kills on average.

This shouldn't be exclusive to humanoid mobs, nor should it discriminate between elites / non elites / rare elites in chance. There should be no reason to farm a particular type of mob and the frequency should be low enough to prevent guilds from doing dedicated farming runs of all mobs in EPL / Silithus / WPL etc. disrupting natural quest flow.

This way we could increase the supply to counter the demand that increase prices on EVERYTHING.

Yes it is not entirely blizzlike, but it isn't custom content that disrupts normal questing, it isn't greatly increased spawnrates that only certain types of farmers benefit from and it can't really be exploited in any way.

It just puts more herbs on the market, lowering their prices which again will lead to lower prices on other items as people now don't have to pay as much for herbs.

If the current inflation isn't combated in someway I predict black lotus prices on the wrong side of 400g for AQ opening, and the is a lower estimation than I think it could actually be.

Not to speak of dreamfoil, plaguebloom and other important herbs.
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Re: Gold Sinks

by Heldunder » Mon Oct 05, 2015 5:03 pm

Rottenbeauty wrote:Vanity items for huge amounts of gold is bad. It create a "have and have not" scenario, some people can't handle being "have not" so they start to scam more or buy more gold, and with buying more gold, more money that shouldn't exist (since the gold were only farmed to be sold it is essentially fake money).
Negating any inflation reduction you might have gained.

The only ones who will profit from vanity items is the gold sellers.


wait... where can you buy gold?!
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Re: Gold Sinks

by Cheesus Crust » Wed Oct 07, 2015 3:33 pm

just make collectible cards that you can buy for $ and give them a chance to have tcg things and maybe some vanity shit for forum
kek xD
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Re: Gold Sinks

by BoxerBriefly » Mon Oct 12, 2015 1:33 pm

Not Blizz-like. Thumbs down.
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Re: Gold Sinks

by Amelissan » Wed Oct 14, 2015 1:38 pm

Travel to Mulgore, pay 1k to the first black and white skinned tauren and make him follow you..

Bam! you have your very personal panda. You can even make it dance, cry and stuff like that.

You can try trolls for murloc but you have to throw some imagination in to the equation.
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Re: Gold Sinks

by Aquane » Thu Oct 15, 2015 2:05 pm

Personally I think vanilla WoW needs at least these changes to fix the economy

the 15 fire resistance to cloak enchant and 15 nature resistance to cloak enchant and all AQ enchants additionally require two of a reagent from enchanting supplies vendors that costs 20g each; this reagent may only be found at enchanting supplies vendors

+15 agility to 1h, +25 agility to 2h, +30 spellpower to weapon, +55 healing to weapon, +15 strength to weapon, and crusader all additionally require one of that reagent that costs 20g at the enchanting supplies vendor

all flasks require an additional reagent that costs 20-40g(undecided) and is only found at alchemy supplies vendors

all ZG enchants additionally cost 50g, including the shoulder enchants

also whip lashers would no longer drop loot, those are the non-elite plants in DM:E that mages like to AoE

however it may be too late in the PvP server's life for some of these changes to be as meaningful as they could otherwise be by this point

yes yes its not blizzlike but I think the game in its 100% blizzlike form would have some flaws
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