FatherThrondor wrote:Onyxia 2.0 downed last night to 23 Massivus, little to no fire resist gear or raid gear.
Make resist gear matter.
You are using the nerfed casual-friendly version of almost every aoe in the game right now.
These were changes blizzard implemented to increase "accessibility" after the casual whiners played the forumquest (TM) whining game for a few months instead of actually trying to progress in the raid game. Launching the server with the watered down casual-friendly versions of MC, Open-World, and Onyxia raids was a mistake. Tune them shits back up to how they were when they were launched. The changes to Onyxia's fireball were nice and all but its not enough damage to DEMAND that people farm and wear resist gear appropriate for the raid content they are doing.
Lava packs in the second half of MC were a gear-check when MC was newly implemented. If you didnt have 150+ fire resist you were consistently one-shot by the lava pack explosions, this is blizzlike.
If you attempted to tank onyxia without resist gear her aoe fire attack one-shotted tanks. This is blizzlike.
Generally speaking the formula for resist requirements throughout Vanilla content was:
150+ resist of the school appropriate for the fight you're engaged in necessary for non-tanks (~50% mitigation on average)
225+ resist for rogues and misc non-tanking melee dps (~66% Mitigatory average)
300+ resist for Main tanks (~75% mitigatory average)
Currently, guilds are steamrolling everything with ZERO resist gear aside from a paladin aura or a resist totem. Enough with the shortbus, aint no casuals raiding on an emulated server so why are you using blizzard's casual friendly catering when it comes to tuning raid content?
I'm interested in seeing a respons to this post. Is this true? If so, server just totally failed at everything PvE-related.