Add additional gold sinks into the game

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Re: Add additional gold sinks into the game

by Setup » Tue Nov 17, 2015 4:05 am

Inflation isn't a big deal on Nost -- yet.

The only significant problems in the economy are the prices of black lotus/plaguebloom, which doesn't have much to do with inflation.

That said, additional gold sinks would always be welcome. It's smart design -- as early as Wrath you started seeing high-price vanity items sold to destroy gold. I'd pay out a heavy fine for a panda pet, a mini-diablo, a tabard of frost, or any other number of the vanity items available.
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Re: Add additional gold sinks into the game

by Setup » Tue Nov 17, 2015 4:07 am

Cousy wrote:There is a huge, blizzlike gold sink coming in a few months: AQ war effort.


Ironically, this will likely have the opposite effect of a gold sink, and increase the price of all those goods.
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Re: Add additional gold sinks into the game

by Tinkertown » Tue Nov 17, 2015 8:22 am

Mopar wrote:Higher-than-retail server population creates a lot of currency entering the system every day, but the gold sinks are tuned for a much lower population.


Please elaborate.

What goldsinks depend on server population and how?
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