[potential bug] Group loot and quest items

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Re: [potential bug] Group loot and quest items

by Killerwife » Sat Mar 07, 2015 8:06 pm

Please read up on the subject before you post a lot of misconcieved ideas. Vanilla group loot consisted of above threshold rolling, below threshold round robin and quest item either FFA or round robin. Most quests had round robin, tho some didnt(but only if the whole party had the q, else it was FFA). The more complicated system was introduced later on down the line.
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Re: [potential bug] Group loot and quest items

by Drooppi » Sat Mar 07, 2015 11:03 pm

Which is exactly what I'm explaining...

SOME items were FFA, such as "Anacondra's gem" or "named murloc's head" (and not just a random murloc head), but MOST were round robin. And it would go for round robin through the people who had the quest.

So I have 3 people here saying "No, it should work how you describe, but it's not bugged".

The wiki page explains exactly the same thing as I'm saying, and that we're definitely not observing on the server...

I call that a bug, or a wrong script. Either way it's not the way it should be...
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Re: [potential bug] Group loot and quest items

by Clank » Sun Mar 08, 2015 10:15 am

Indeed bug confirmed.

This is not the case for other common items, the bug seems to occur for quest item only.
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Re: [potential bug] Group loot and quest items

by jsb » Sun Mar 08, 2015 3:24 pm

S3khM3t wrote:
Confirmed, that's a bug. Non-shared quest items are currently free-for-all lootable, while they should be round-robin lootable.


You again ... Don't confirmed bug since you are not sur ( like combo points ... ) . Some quest have this behaviour, when you have items to collect every one can't loot it for each quests . Only head of xxx or that kind of stuff are different .

Sorry, I don't really understand what you're trying to say.

I think WoWWiki explains the rules quite nicely:
Quest loot is on a separate loot distribution and there are two common modes for this to occur.

1) In quests where the party is to collect one of a specific item from a specific mob (Collect the head of (mob name here)) then regardless of loot setting, the mob will indicate lootable by every party member with the quest (and without the object). Each member may loot the quest item off the corpse. The other loot on the corpse is subject to the party loot setting.

2) In other quests which require collecting several items of a type (harpy feathers for example), the quest items will drop on some mobs and be looted in the normal way, except that if the current looter can't collect the items (not on quest, already has full set) then the quest loot is FFA for those members who can still pick up the quest items. Other items on the corpse are governed by the party loot setting. On some quests the quest loot is always free-for-all and this may be the above mechanic gone haywire. Some quests where the party is collecting one item will use the named mob mechanism (1) (the Shaman Voodoo Charm from The Sleeping Druid quest, for example, where all party members can get the charm off the same shaman.)


OP reported a bug regarding quest loot type 2: On Nostalrius, all type 2 quest loot is immediately FFA lootable. Correctly, it should be round robin lootable and only become FFA lootable when the quest item dropped for a player who is not eligible (except for a few quests which are bugged or curiously use type 1 quest loot).
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Re: [potential bug] Group loot and quest items

by ljt0701 » Sun Mar 08, 2015 10:32 pm

I've not had any problems with loot. If you're doing WC, for example, and wailing essence drops, only one person can loot it, not everyone who has the quest; and only people who have the quest can loot it or even see it. Same with the deviate hides. I have also found that those kinds of loot go in a "round robin" rather than people being able to shift-click and get the item every time.
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Re: [potential bug] Group loot and quest items

by Thella » Mon Mar 09, 2015 1:15 am

It is bugged I assure you. Quest items like collect "x many of y" should go on round robin unless they're a head of something etc like mentioned and everyone can get it. The one who can loot the mob is the only one who can loot the quest item.
Makes it rather difficult for casters to get loot in a group.
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Re: [potential bug] Group loot and quest items

by Maktaz » Mon Mar 09, 2015 4:13 pm

I made a huge post, but it was lost since I timed out.

Short version: OP is right, questloot should obey normal lootrules.

Only exception to this is when it's an item like a head or the WC gems for example. Those items should be FFA, with one drop for each partymember.
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Re: [potential bug] Group loot and quest items

by Garfunkel » Mon Mar 09, 2015 5:29 pm

Yes, "collect X of Y" quest items are currently FFA. I was in a party and the melee guy looted all quest items first, instead of round robin style.
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