by TheDemolisher69 » Tue Mar 17, 2015 6:29 pm
I know that many people (including myself) had instantaneously gotten really excited about Nostalrius being a server which would have roughly 5 to 10 thousand players on at a time. In hindsight this doesn't really work too well. One big thing is the Auction House. Although this server has only been out for roughly 3 weeks and it is understandable that the AH will be a bit wonky for a while - and probably will settle down a bit, it's still fluctuates extremely fast between tiny and meh numbers. I can get on in the morning and look at buying a product like the Elixir of Defense and it will be about 50 silver, get back on in the afternoon and it's 20 silver. I can buy profession mats and make money from actually just vending the stuff I make - there is a whole bunch of really weird stuff like this on the AH that happens sporadically. This sort of stuff can largely be prevented if you made extra servers and kept them all at a population of roughly 2.5 thousand. There would be a lot less competition for products and people would actually make some gold from the AH rather than vending half the time. It's really hard to level with this many people on. The problem is that Blizzard didn't design World of Warcraft to have 75 to several hundred people leveling in a zone. Usually it's not that bad when there are 75 or so players, although you do have to compete for mobs while questing... you can still just grind mobs to level in a location far away from questing areas and usually you are fine. But when you start getting into the hundreds of players it really becomes a pain even to grind in obscure locations. I have literally spent hours trying to get quest mobs on a single quest before while several dozen other players were on the same quest trying to get this one mob. I know people argue that it will settle down when people start to cap, and it will. However, I don't think it will settle down as much as people think - and there are four reasons to this. Firstly it's alts, a lot of players will make alts and try to level them up, then it's new players. New players will come into the game at differing intervals, then it's re-rollers / people that come back after quitting to restart. If we split up the player base a bit more this problem should be fixed.