Hi folks.
I know Nost is a blizzlike server, therefore many players just feel like to say 'no' to any change, but I'm sure that if we agree that something was a mistake from Blizzard, then it's legitimate to not reproduce that mistake and find a better solution.
So, I'll try to demonstrate that the possibility to gain honnor by killing players that are 12 levels below you is a mistake.
Firstly, why do we kill green players ? Okay it's fun during the first 15 minutes but why do we do it for hours whereas it gives absolutely no challenge (which is what a real PvPboy is looking for) ?
Yes, our rank. We like strutting around, proudly showing what is the result, for many people, of a long, long, farming of under level'd players.
But why the ranks were they created, at first ? I do believe that it's to somehow represent our PvP skills. And if it's not for that, then there's absolutely no point of being proud to have a good rank.
So, why do we keep a system that was created to reward our gameplay skills (primarily, I know there's also organization, etc), when we can have the rewards while being a terrybad player ?
Secondly, the server suffers an imbalance at high levels, the Horde outnumbering the Alliance. The possibility for the lvl 60 players to gain honnor by killing the lvl 48 players can only worsen that, as it seems to be the technique used by most players to farm their rank.
Hence, I suggest to set the max level difference where you get honnor by a kill at 6 levels for non-60 players, and 2 levels for 60 players. (Personnaly, i would have set it to 4 levels for non-60, and 0 for 60, but i feel it's asking too much. But THAT would have been a real challenge to climb PvP ranks).
I remind you that with this solution, you can still kill any low levels you want. You might just get bored faster if there's no reward.
Peace,
Natla
P.S. : I'm Horde.