Tali wrote:Shiggs13 wrote:If the server was still increasing in population, then maybe opening a server might be a great choice. Rember when we had 7k+ players on? Doesn't seem like an issue anymore when we have 5.2k atm. I think with time, the playerbase will slowly decline. I'd rather have PvP on one realm with a population in the 5k range 2 months in rather than two server with 2.5k population at this time.
Imagine in a year.. what will the population look then? each realm will have 1k tops when one realm would probably gradually reduce down to 2.5k. Rather have one average population realm down the road rather than 2 low pop realms.
5k players is not an average realm- that is extremely high, even for Blizzard retail standards. Even 1k on a server isn't a tiny amount at all. It would be even better if they allowed cross-server BGs, but...
The problem with server growth as it stands is with the amount of people here. Which ties into...Sijuan wrote:If freakish respawn time for quest items/mobs was what you had in mind, I believe that it could be fixed just by tweaking it to match average number of players leveling in any given zone.
...this. I'm not talking about respawn times, I'm talking about sheer saturation of players. I remember back around launch how hard it was to find a quest mob at all- questing took forever if you weren't ahead of the curve. A lot of people will be drawn in by the large population, but then see the downside of such a large population, get frustrated, and leave. This hinders growth- there's not really room for growth on a full server. Again, 7k, and even 5.2k, is a really, really high number of players. Even if you split the server, 2k is a healthy amount of people and pretty normal for what you would see on retail even, I believe. Splitting the population would leave room for the servers to grow, and again, with cross-server BGs, the queues would be even shorter for everyone and there would be a higher total playerbase.Sijuan wrote:But basically we agree that something should be done to give people who do not want to participate in open world pvp a option.
That's really all a PVE server is. I feel like I need to reinforce that idea.
A PVE server does not mean there is no world PVP, that you cannot flag, and that PVP only happens in BGs. All a PVE server means is that, except for enemy cities/battlegrounds, you have the option whether or not to flag yourself for PVP. The option is still there.
Edit: PVE servers were actually called "Normal" servers, with PVP being the ruleset deviation. PVP just meant everybody was flagged in Contested/Enemy zones all the time without choice, whereas "Normally" you had a choice. I feel I should mention that according to census data I've looked at, there are more people on Normal servers than PVP servers.
I hope the people Behind Nostalrius had a chance to read this