--Preface
In this thread I’d like to discuss how Nostalrius will deal with what is probably the most important field; end-game content. This is essentially the future of Nostalrius, and it’s a huge field that the playerbase cares about. This field alone is the reason why a majority of players rolled on Nostalrius, so that they one day could “see” Naxxramas. The question is; how long (and difficult) will Nostalrius make this road?
--Introduction
Personally I do not think anyone wants gear thrown at them for free. It defeats the uniqueness factor that we all seek and love. Here’s a term for you; end-game content. This term simply translates into what is the latest content released from the server. This is what the realm has to offer to the players that have devoted the most time into their characters with the mindset to raid; leading them to end up, at the end of the content. (crystal clear definition)
--The tuning issue
With Blackwing Lair releasing after DM, which should be also in the PTR anytime soon, I think it’s time to focus on how hard they actually want this raid to be like. Seeing as up to 20 (TWENTY!) guilds both clearing and farming Onyxia / Molten Core, this certainly isn’t transparent to how we remember retail. And no, you do not have to tell me that “back in the day, people didn’t understand how the game was supposed to be played, obviously only a margin of players managed to clear it, so Nostalrius is just fine”. But guess what, when people evolve, the game should adapt in a relative sense (thus, making it harder and less accessible for players, just like how it used to be). This would immediately make the game more retail-like, or at least, try to imitate how difficult it was for players and guilds to progress in raids.
--An example of tuning
Examples on how to make BWL harder, would be to reinstate Vaelastrasz as the guildbreaker, as it was better known as back in the day. You could tune it so it has far more HP and deals some more damage to the tanks and tune the abilities in general. Since the encounter is purely a dpscheck with its Essence of the Red “enragetimer” (make this buff a little more frequent than it was on retail, is also an option), you can make it so that it requires complete min/max of the raid to defeat the encounter.
http://i.imgur.com/H6XRrRI.png < wtb
People did not know how to stack buffs properly back then. But now, most people have a grasp of how to obtain perfect BiS-gear and show up to raids with all kinds of damageincreasing buffs consistently. Generally speaking, increasing the damage output of encounters and mobs and also increasing the HP would be a great start. This is something I think would lead to a proper progressionrace, and provide uniqueness to the server, which is the key-word throughout this discussion. There will be no memories of Nostalrius if it never provided a challenge, except for managing to reach 60 at 1x experience rates. People want something to strive for, not just farm with no challenge provided.
--Consequences of leaving the issue be
What are the consequences if proper raidtuning is not performed on Nostalrius? Well, I can safely tell you that whichever guild you’ll be in, you will mindlessly farm BWL since it was released. And please explain to me what the point exactly is by doing this? What are you farming towards? Remember what I mentioned at the beginning of the thread, that this is end-game? The latest addition of the server, this is what Nostalrius has to offer. If what there is to offer is a cakewalk, the server can potentially meet a population decline, and guilds will die out because they are bored and understand that they are farming for no particular reason.
And once AQ40 is out, then what? If you’ve read this far you will understand that it will share the same fate as BWL did; cleared within a week by multiple guilds and suddenly there is nothing left to do -- AGAIN. The next week you will have 10 guilds clearing it, and probably 15+ by the end of it. Even when guilds weren’t properly established and structured they still managed to clear MC and Onyxia were out on Nostalrius and it has been a stompfest. Come on Nostalrius, prioritize this and make it a challenge for us!
I would like to hear the Developers stance on future raidtuning. Will you make it harder, or will it be default without any sort of tuning? Should #1 priority on the PTR test be to observe how bosses are tuned?
I'd like to end this post by mentioning that from my personal point of view, BWL will set the bar for how the raiding scene will look like for Nostalrius, whether it will be easymode and every guild gets farmstatus shortly after release, or you have to actually farm and work hard to be rewarded.