Pottu wrote:Statements like
I'm willing to bet that very few active level 60s are willing to farm more gold than necessary for consumables and enchants- and an even greater percentage of level 60s can't even be bothered to do that.
and
A problem with your statement is that players are not allowed the be suboptimal in raids, so this forces them to be suboptimal in PVP- to the detriment of PVPers.
would require some sort of statistical evidence.
Unfortunately, not many researches feel that collecting and collating information related to players bringing consumables to raids is a very good use of their time. You know as well as I that the quantified research isn't there, so instead, I'll try and make comparisons between player ability in WoW, and a typical ELO curve (I'll use leagues curve):
Challenger: Top 100 players in a region. These are the best of the best, players raiding in guilds like paragon and nihilum.
Diamond: Top .05% to .1%. These players are really good at the game, but they're not quit the best. They're always raid ready, present, pushing good numbers, understand boss mechanics, and rarely stand in the fire.
Platinum: Top .5% to 1%. These players are pretty good at the game. They have probably done some reading on their class and can push good numbers. They're probably raid ready. They may not always be present, but they have a decent understanding of boss mechanics and don't often stand in fire.
Gold: Top 5% to 10%. These players are alright. They probably got a few tips on how to play from their class leader but may not have done more research than that. They pull appreciable numbers, but dont always remember to bring consumables. They know the fights but they mess up fairly often.
Silver: Top 40% to 50%. These players are fairly bad. They don't push good numbers because they've made little effort to understand their class. These players probably dont care enough to bring consumables, and don't know half the encounters in any given raid. They often die to fire.
Bronze: Anyone else who can play ranked (basically the same as level 60). These players are atrocious. They probably stick to 5 mans, but god help you if one of them finds themselves in your raid. There is very little chance they're raid ready (or even know consumables exist and are worth bringing to begin with), and they probably need every fight explained over vent. These players will find a way to die almost every fight.
Whether you think I've made fair comparisons or not, I'd like to point out that a large majority of players are outside of gold league in terms of skill distribution. I think its safe to assume that a similar skill distribution exists in terms of raiders in WoW- which is why I made the comparison in the first place. Players below gold league are outright bad. They probably dont know enough or care enough to get raid ready. If you dont look at WoW and see most of its playerbase as downright retarded (and consequently not readying consumables) its probably because you are also retarded.
As for needing statistics to back up this:
Pottu wrote:A problem with your statement is that players are not allowed the be suboptimal in raids, so this forces them to be suboptimal in PVP- to the detriment of PVPers.
I'm going to ask you if you actually think its more socially acceptable to PVP with a bad spec than it is to raid with a bad spec. You will probably have a tough time getting into a raid to begin with- but with PVP, just queue up and I doubt anyone will even say anything.
Pottu wrote:Last I checked, over 30 guilds have cleared Molten Core and killed Onyxia. That number does not include the pugs. Are all of their players identical? I doubt it. Furthermore, Tier 1 and Tier 2 content is not so difficult that it requires min/maxing for efficiency if you can get 40 players to cooperate smartly. Certainly there are guilds and/or raid leaders that demand perfect effectiveness, but all that does is shorten the MC clear time from 3-4 hours to 2-3 hours.
Same in PvP - there's a lot of PvP going on that is not between optimal premades. Significant portion of level 60 battlegrounds happen between PuGs and it is there that you can see most variety.
I'm not sure what you're getting at. The way you trivialize the reduction of time it takes in clearing MC by half leads me to think you arnt worth hearing from regardless. Perfect effectiveness is something far beyond being the right spec, and I do think that having the right spec is something a majority of raid leaders are going to bother you about before you even get into the raid.
I'm not here to defend the implementation of DTS or EXP block- only to suggest that people who browse the suggestions forum keep an open mind, and refrain from statements such as: "Not blizzlike. /end." I'm going to get back to my leveling so I'm probably not going to be popping back to defend any of my statements- I just hope my original post will encourage people to keep a more open mind in the suggestions forum (or encourage the staff to crack down on statements that are not in any way constructive).