Major Improvement to PvP for 99% of the player base.

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Re: Major Improvement to PvP for 99% of the player base.

by Shiggs13 » Wed Jun 17, 2015 1:28 am

nervous wrote:Why is it bullshit? If someone spends more time and effort to finding a group of people to pvp with, they should be rewarded over those that don't want to spend the time and effort.

Should we also implement single player Molten Core? Because finding a premade group of raiders is complete bullshit?


This.
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Re: Major Improvement to PvP for 99% of the player base.

by crime » Wed Jun 17, 2015 4:59 am

nervous wrote:Why is it bullshit? If someone spends more time and effort to finding a group of people to pvp with, they should be rewarded over those that don't want to spend the time and effort.

Should we also implement single player Molten Core? Because finding a premade group of raiders is complete bullshit?


Come on nervous - ive played both with u and against u on several servers now and i know your not stupid, so stop acting like you are. Theres a difference between getting an advantage and ruining the game for the entire rest of the population. We all know that the current premade mechanism helps a select few who ive already acknowledged put a lot of effort into making the battle grounds completly one sided. You can't make 9 other people who are all good pvp'ers, who have consumables and are the right classes magically appear.

As for queuing as a raid being a core mechanic thats plain wrong, they didnt implement raid queuing when battlegrounds were released, so techically we shouldnt even have it on this server in the first place (oh that one will make u nerds rage so hard - /me pops greater fire protection pot - flame away nerdlings).

If the dev's dont like my idea, fine i dont really care what the solution is. The problem plain and simple is that 50 people are ruining a huge facet of the game for 9,000 other players and it needs to be corrected for the health of the server.
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Re: Major Improvement to PvP for 99% of the player base.

by johanmuseeuw » Wed Jun 17, 2015 7:32 am

It would be better that grouped people can only play against other grouped people.

Stomping random queuers with a premade is not competitive and deliberately trying to dodge opposing premade? Lol, that is beyond pathetic.

Most people want to play a casual wsg game just for the fun of it and not do that 2 months straight without taking a shower in order to get to rank 14.

"But you silly why don't you just world pvp? It's so much fun"

Waiting until someone is low on hp/mana or engaged in a fight to gank him from behind is not the kind of challenge most people are looking for.
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Re: Major Improvement to PvP for 99% of the player base.

by detached » Wed Jun 17, 2015 1:29 pm

but then how will the top nerds get their sweet r14 gear that they desperately need for slaying dragons & chillin' in IF/OG?
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Re: Major Improvement to PvP for 99% of the player base.

by Solmyr » Wed Jun 17, 2015 1:34 pm

johanmuseeuw wrote:"But you silly why don't you just world pvp? It's so much fun"

Waiting until someone is low on hp/mana or engaged in a fight to gank him from behind is not the kind of challenge most people are looking for.

I find it profoundly sad that your world pvp experience is limited to ganking people on low hp/mana while they are engaged in a fight.
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Re: Major Improvement to PvP for 99% of the player base.

by Shiggs13 » Wed Jun 17, 2015 2:19 pm

crime wrote: You can't make 9 other people who are all good pvp'ers, who have consumables and are the right classes magically appear.


With a server this large, I don't know how this is an issue. sure people are still lvling to 60, but come on. There will be players to make premades with.
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Re: Major Improvement to PvP for 99% of the player base.

by nervous » Wed Jun 17, 2015 8:45 pm

crime wrote:Come on nervous - ive played both with u and against u on several servers now and i know your not stupid, so stop acting like you are. Theres a difference between getting an advantage and ruining the game for the entire rest of the population. We all know that the current premade mechanism helps a select few who ive already acknowledged put a lot of effort into making the battle grounds completly one sided. You can't make 9 other people who are all good pvp'ers, who have consumables and are the right classes magically appear.

As for queuing as a raid being a core mechanic thats plain wrong, they didnt implement raid queuing when battlegrounds were released, so techically we shouldnt even have it on this server in the first place (oh that one will make u nerds rage so hard - /me pops greater fire protection pot - flame away nerdlings).

If the dev's dont like my idea, fine i dont really care what the solution is. The problem plain and simple is that 50 people are ruining a huge facet of the game for 9,000 other players and it needs to be corrected for the health of the server.


Only playing devil's advocate. If you really have played with me before then you know how I feel about queuing with more than 3-4 players.

The current premade mechanism is still something that is available to all players involved on the server, just as forming a raid guild from scratch is available to all players involved on the server. The difference in difficulty between forming a raid guild vs a pvp group comes from the fact that there are strategies you can look up online for raids, and not so much for pvp. There's no guide that tells you how to flag run versus a team that's way more geared than you, no guide that tells you how to duo defend the flag room versus 3+ opponents, and no guide that explains the different strategies groups should use for the initial wsg midfight that changes based on your composition and the enemies.

All that knowledge comes from experience in playing the game and playing with the same group of people constantly. Because of the nature of the game, you'll fail versus the other premades a lot before you'll start to win. A lot of people just aren't okay with handling multiple defeats, so they never get better at PvP, so they dodge. Hell, I remember joining a random's premade very early on at the start of the server that had a goal of beating NOPE's premade. The leader took maybe a half hour to get everyone settled in together before we queued in for AB and got NOPEs group. Lost to NOPE one time, we lost two of the 15, second loss, another 3 "probably gonna call it and sleep", and then the entire premade got scrapped. People just aren't willing to bash their head against a wall if they know they don't have to.

It takes a whole lot of fucking effort to create a pvp premade of 10+ competent people, just as it takes a whole lot of effort to form a raid guild that won't burn out in a few months. If people want to spend the time and effort to get 9+ other competent players on board to become the "premade to watch out for" and experience maybe 1 or 2 good games versus the other premades before they start dodging them too, then they're entitled to their ghost games. Personally, it's fucking boring playing in a premade because if you're the dominant one everyone will dodge you (hell, you don't even NEED to be the dominant one. you just have to force 30 minute games out of the dominant one and they'll dodge you to increase their honor gains), and if you're the weaker one, you'll end up dodging into shitty pugs that you steamroll without any effort.

tl;dr pvp in world of warcraft the online roleplaying sensation has always been shit on emulated servers because of the players on them, and won't stop being shit anytime soon, so play another game for your pvp fix or wait on crowfall q:^)
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Re: Major Improvement to PvP for 99% of the player base.

by Nain » Wed Jun 17, 2015 9:18 pm

nervous wrote:or wait on crowfall q:^)
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Re: Major Improvement to PvP for 99% of the player base.

by crime » Wed Jun 17, 2015 11:45 pm

I agree with almost everything u say nervous. I agree and have said from the start that the main issue is thay the top 1 or 2 premades on both factions are simply better players, are better organized and better prepared than the casual pvper.

If your going to compare pvp and pve then the it would be world bosses where the top guilds duke it out for the kill and the casual guilds dont even bother to show up (knowing they cant compete). The problem with pvp is theres no 5 mans to casually run, no mc pug to go do once a month for the fun of it. The top tier pvp players r ruining pvp for everyone else

Blizzard did fix this issue when it started to crop up on retail with x-realm bgs making it far more likly ud not be put against the same premade 9 out of 10 times. The put in arena and rated bgs. The issue we r facing was fixed on retail just not during vanilla.

No matter how anyone looks at this the simple problem is in pve the elite guilds/players dont detract from the casual players enjoyment. In pvp as it currently stands on nost the premades are ruining everyone elses experience and if we want a healthy vibrant community something should be done about it.
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