crime wrote:Come on nervous - ive played both with u and against u on several servers now and i know your not stupid, so stop acting like you are. Theres a difference between getting an advantage and ruining the game for the entire rest of the population. We all know that the current premade mechanism helps a select few who ive already acknowledged put a lot of effort into making the battle grounds completly one sided. You can't make 9 other people who are all good pvp'ers, who have consumables and are the right classes magically appear.
As for queuing as a raid being a core mechanic thats plain wrong, they didnt implement raid queuing when battlegrounds were released, so techically we shouldnt even have it on this server in the first place (oh that one will make u nerds rage so hard - /me pops greater fire protection pot - flame away nerdlings).
If the dev's dont like my idea, fine i dont really care what the solution is. The problem plain and simple is that 50 people are ruining a huge facet of the game for 9,000 other players and it needs to be corrected for the health of the server.
Only playing devil's advocate. If you really have played with me before then you know how I feel about queuing with more than 3-4 players.
The current premade mechanism is still something that is available to all players involved on the server, just as forming a raid guild from scratch is available to all players involved on the server. The difference in difficulty between forming a raid guild vs a pvp group comes from the fact that there are
strategies you can look up online for raids, and not so much for pvp. There's no guide that tells you how to flag run versus a team that's way more geared than you, no guide that tells you how to duo defend the flag room versus 3+ opponents, and no guide that explains the different strategies groups should use for the initial wsg midfight that changes based on your composition and the enemies.
All that knowledge comes from experience in playing the game and playing with the same group of people constantly. Because of the nature of the game, you'll fail versus the other premades
a lot before you'll start to win. A lot of people just aren't okay with handling multiple defeats, so they never get better at PvP, so they dodge. Hell, I remember joining a random's premade very early on at the start of the server that had a goal of beating NOPE's premade. The leader took maybe a half hour to get everyone settled in together before we queued in for AB and got NOPEs group. Lost to NOPE one time, we lost two of the 15, second loss, another 3 "probably gonna call it and sleep", and then the entire premade got scrapped. People just aren't willing to bash their head against a wall if they know they
don't have to.
It takes a whole lot of fucking effort to create a pvp premade of 10+ competent people, just as it takes a whole lot of effort to form a raid guild that won't burn out in a few months. If people want to spend the time and effort to get 9+ other competent players on board to become the "premade to watch out for" and experience maybe 1 or 2 good games versus the other premades before they start dodging them too, then they're entitled to their ghost games. Personally, it's fucking boring playing in a premade because if you're the dominant one everyone will dodge you (hell, you don't even NEED to be the dominant one. you just have to force 30 minute games out of the dominant one and they'll dodge you to increase their honor gains), and if you're the weaker one, you'll end up dodging into shitty pugs that you steamroll without any effort.
tl;dr pvp in world of warcraft the online roleplaying sensation has always been shit on emulated servers because of the players on them, and won't stop being shit anytime soon, so play another game for your pvp fix or wait on crowfall q:^)