(Game vulnerabilities)hunter farm gold at Dire Maul

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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by byebyedisco » Sat Jul 11, 2015 6:11 pm

I have sent Nano how the exploit is working.but no responses.If GMs default this mechanism is normal.I will announce specifically how to do it tomorrow, welcome to the test.
byebyedisco
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by Nano » Sat Jul 11, 2015 6:18 pm

If I responded to every PM I received, I'd never actually be able to get anything done.

Your message was read and I already am working on testing the issue.
Please report any issues you have to the Bugtracker
Nano
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by xatab9000 » Mon Jul 13, 2015 1:13 am

Nano wrote:If I responded to every PM I received, I'd never actually be able to get anything done.

Your message was read and I already am working on testing the issue.

also hunters solo kill boss and selling chest loot (bop) in /world
xatab9000
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by Diggot » Mon Jul 13, 2015 8:53 am

In my opinion this is where Blizztard screwed up from the very start... some classes are able to
solo content that others couldn't possibly do - and THAT ladies and gentlemen is unbalance...

Hunters, warlocks, rogues, mages, shamans, druids... all very strong soloclasses that can easily
solo Devilsaurs for example, while warriors get pretty much stomped into the ground.

Whoever did a Q&A on the balance-department at blizztard should have been fired.
Diggot
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by Shiggs13 » Mon Jul 13, 2015 4:28 pm

Diggot wrote:In my opinion this is where Blizztard screwed up from the very start... some classes are able to
solo content that others couldn't possibly do - and THAT ladies and gentlemen is unbalance...

Hunters, warlocks, rogues, mages, shamans, druids... all very strong soloclasses that can easily
solo Devilsaurs for example, while warriors get pretty much stomped into the ground.

Whoever did a Q&A on the balance-department at blizztard should have been fired.


Sounds like someone should call the waahh-mbulance.
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by nervous » Mon Jul 13, 2015 6:01 pm

Diggot wrote:In my opinion this is where Blizztard screwed up from the very start... some classes are able to
solo content that others couldn't possibly do - and THAT ladies and gentlemen is unbalance...

Hunters, warlocks, rogues, mages, shamans, druids... all very strong soloclasses that can easily
solo Devilsaurs for example, while warriors get pretty much stomped into the ground.

Whoever did a Q&A on the balance-department at blizztard should have been fired.


Warriors can also charge money to tank instances at 60 if they're strapped for cash, while warlocks/mages/rogues/hunters/shamans pretty much get stomped into the ground.
<GRIZZLY>
nervous
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by Aeria » Mon Jul 13, 2015 6:06 pm

Diggot wrote:In my opinion this is where Blizztard screwed up from the very start... some classes are able to
solo content that others couldn't possibly do - and THAT ladies and gentlemen is unbalance...

Hunters, warlocks, rogues, mages, shamans, druids... all very strong soloclasses that can easily
solo Devilsaurs for example, while warriors get pretty much stomped into the ground.

Whoever did a Q&A on the balance-department at blizztard should have been fired.

Yeah man, and Warriors can wear plate gear and have more damage reduction than Warlocks/Mages/Hunters/Rogues, it's just unbalance.
Aeria
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by Plask » Tue Jul 14, 2015 12:46 am

nervous wrote:
Diggot wrote:In my opinion this is where Blizztard screwed up from the very start... some classes are able to
solo content that others couldn't possibly do - and THAT ladies and gentlemen is unbalance...

Hunters, warlocks, rogues, mages, shamans, druids... all very strong soloclasses that can easily
solo Devilsaurs for example, while warriors get pretty much stomped into the ground.

Whoever did a Q&A on the balance-department at blizztard should have been fired.


Warriors can also charge money to tank instances at 60 if they're strapped for cash, while warlocks/mages/rogues/hunters/shamans pretty much get stomped into the ground.


And reserve all good items ))
Sidesprang wrote:Defcap is overrated at current state of the game.
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by St0rfan » Tue Jul 14, 2015 9:37 am

Plask wrote:
nervous wrote:
Diggot wrote:In my opinion this is where Blizztard screwed up from the very start... some classes are able to
solo content that others couldn't possibly do - and THAT ladies and gentlemen is unbalance...

Hunters, warlocks, rogues, mages, shamans, druids... all very strong soloclasses that can easily
solo Devilsaurs for example, while warriors get pretty much stomped into the ground.

Whoever did a Q&A on the balance-department at blizztard should have been fired.


Warriors can also charge money to tank instances at 60 if they're strapped for cash, while warlocks/mages/rogues/hunters/shamans pretty much get stomped into the ground.


And reserve all good items ))


^This. The benefit of being a tank is having the leverage to make all sorts of demands and reservation on your dirty peasant group:D
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Re: (Game vulnerabilities)hunter farm gold at Dire Maul

by Kelsier0 » Tue Jul 14, 2015 12:56 pm

Diggot wrote:In my opinion this is where Blizztard screwed up from the very start... some classes are able to
solo content that others couldn't possibly do - and THAT ladies and gentlemen is unbalance...

Hunters, warlocks, rogues, mages, shamans, druids... all very strong soloclasses that can easily
solo Devilsaurs for example, while warriors get pretty much stomped into the ground.

Whoever did a Q&A on the balance-department at blizztard should have been fired.


In my opinion this type of thinking - that everything has to be perfectly "balanced" and equal - is what caused WoW to go from being a great game to a shit game. One of the main things that made classic WoW great was that every class was unique and played differently from every other class, had it's own advantages and drawbacks, etc. It is "balanced" because you can choose whichever class you want to play. If the most important thing to you is being able to solo stuff, then you have the option to choose a hunter. If the most important thing to you is being able to tank and lead instances, then you have the option to choose a warrior. And so on. Classes don't all need to all be exactly as good as each other at everything in order to be "balanced". That just defeats the whole purpose of having separate classes. And really if this is how you feel, it's very odd that you would choose to play on a classic server.
Kelsier0
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