Bug Forum

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Re: Bug Forum

by Nobbynobs » Sun Mar 01, 2015 1:11 pm

We need a bugtracker.
From: eotrampage
To: Nobbynobs

kill yourself you pathetic shillloser, the world is better of without people like you
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Re: Bug Forum

by sshroud » Sun Mar 01, 2015 2:32 pm

GitHub would be nice.
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Re: Bug Forum

by Mdmadam » Sun Mar 01, 2015 2:47 pm

Lazy Peons quest broken. One of the starting zone quests too, not quite sure how they missed that one. I haven't seen that one broken since I played way back on Emerald Dream.
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Re: Bug Forum

by Aquane » Mon Mar 02, 2015 5:03 am

Craevan wrote:Ye agree with a bug tracker thread!

Until then; Swing-timer does not reset after casting a spell. This enhances your damage where as you cast a spell, hit one time, then cast one more and hit again. Not really what is was like in vanilla!

this is a central mechanic in vanilla for damage-dealing projectile spells only, such as lightning bolt and shadowbolt fireball and frostbolt, but not mind blast chain heal chain lightning or other heals or drain life(i think channeled spells, not sure)

hunters use this to use aimed shot in their rotation and get all of these off in one single moment: aimed shot, an autoshot, and multishot

it also works with melee attacks, allowing shamans to do good dps if they don't aggro and dont get pushback

not a bug
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Re: Bug Forum

by Drooppi » Mon Mar 02, 2015 5:25 am

Skinning will sometimes allow to level-up 1 point without us being able to get any loot. Seen only on mobs I didn't kill.
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Re: Bug Forum

by Tusker » Mon Mar 02, 2015 6:06 am

Rogue's Plundering from Plunderers quest is broken (posted full info in this forum)

Lazy Peons - not going to "sleep"

Counterattack - nothing spawns

Escape from Northwatch - escort npc has INSANE aggro range (100yd +)

Chen's Empty Keg - quest has 3 parts: 1. Find keg and deliver 2. Find materials 3. Find more materials
Upon turning in part 2, if you decline (or fail to accept) part 3, the questgiver will no longer offer it, but will instead ask you to provide materials for it (as if you already have the quest), even though you dont have the actual quest.

Training bug - if you're training skills at class trainer, clicking on "train" multiple times will consume money for each click you make before the skill is "learned" - i.e. spamming "Learn" 5 times will consume 5x the money
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Re: Bug Forum

by Dareptor » Mon Mar 02, 2015 6:44 am

Npc's seem to sometimes "lock" their position into the position the last player talked to them. A server restart fixes this problem because it resets their position back to where it's supposed to be. It's a minior bug, but it's hurting the atmosphere.
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Re: Bug Forum

by TheLockKing » Mon Mar 02, 2015 6:52 am

Some NPCs don't follow the path they're supposed to and just stand there

Weather effects will completely cease to exist from time to time even if you have the settings all the way up, however the sound effects still play.

Many guards will either default to "Greetings CHARACTERNAME" when speaking with them or will show the option to choose who you're looking for and then simply say "Greetings CHARACTERNAME" without marking on your map.
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Re: Bug Forum

by Avshar » Mon Mar 02, 2015 9:07 am

Drooppi wrote:Okay, just noting them down here because I don't want to forget.

-equipment we can't use doesn't appear in red, I'm pretty sure that's not how it was. For instance "mail" appears in white, while I'm a rogue. Not legit at all.
- Stealth seems to be broken on aggro


this is fine for me, i am a priest and everything above cloth is red for me.. maybe only rogue problem?

Moreover, you are right, we need bug forum now!
...'Cause the players gonna play, play, play, play, play
And the haters gonna hate, hate, hate, hate, hate...
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Re: Bug Forum

by poku » Mon Mar 02, 2015 9:08 am

http://i.imgur.com/Uc8Uh6X.jpg
Pyrewood Village is bugged which should never have happened since it was advertised/showboated.
The mobs are invisible(they still exist) and checking the combat log, it says "unknown" attacks.

http://i.imgur.com/1ebccJh.jpg
At the beach in the north-east side of Tirisfal Glades had a pair of merlocs which were stuck and blocked. You could not get line of sight of them to attack. They would not attack you. They would not move. Going in melee range to attack them had no effect.


+++Screenshots show the map coordinates if its needed
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