TheGreyMouser wrote:"And don't forget the consequences of adding a quality of life/game play feature to the game that only effects a certain playerbase . All others will want to have some as well , it's people's nature"
You mean like tailors, blacksmiths, leather workers and alchemists being able to sell items in the auction house, while enchanters can't? Is that what you mean? Exactly what "ALL OTHERS" are you referring to in this case? Last I checked after enchanters, there were NO OTHERS affected by this. It isn't a huge deal, it does not affect game play, it does not affect what materials you can sell or trade items you can sell, a black smith can still sell his crafted items, in fact the ONLY thing this change would affect is that you could go buy enchants for your gear from the auction house. And anyone arguing different is just a petty mean shallow little person that can't stand the idea of anyone other than themselves getting the same as they are.
Im not saying nost devs will put vellum in game, i am saying it is something to be considered.
And as far as item having stats or not, the main point i was making is that THIS IS NOT VANILLA WORLD OF WARCRAFT. So the devs do have some freedom to make changes they feel would be an improvement in the game. Hence the suggestion in the first place.
Like I said before, the devs decided to create a server as blizlike as possible, its their freedom.
You didnt get my point about the consequences. I wasnt refering to crafted items being sellable or whatever. I was talking about changing something just for convenience even though they would knew it wouldnt be blizzlike. That would cause a huge wave of further "convenience"-suggestions.
My personal 2cents:
You knew what you were up to when you decided to take ench as your profession. It is YOUR freedom to change it if you think it doesnt reward you with easy/enough gold. Dont blame the game or devs for a decision you made yourself.